Dark Ages Modding
Information specific to modding DOOM: The Dark Ages
Installing Mods (DOOM: The Dark Ages)
Installing DOOM: The Dark Ages mods work the same way as installing DOOM Eternal mods from BEFORE...
Making Mods: Getting Started
A high-level overview of what's possible with the Atlan Modding Tools. If you have previous exper...
Serialization and Atlan Mod Packager
Overview of serialization and Atlan Mod Packager Overview Doom Eternal's entitydefs, logic decl...
Dark Ages Level Modding
Eternal vs Dark Ages
This page covers the critical differences between Eternal and Dark Ages entities files. It is as...
Essential Tools
Tools you should use when making Dark Ages level mods. EntitySlayer An editor for Doom Eternal ...
Hot Reloading
How to use Atlan Mod Loader and Kaibz Mod to reload modded entities files without restarting the ...
MapExecutions Decls
Location: rs_streamfile/generated/decls/mapexecution/ These decls are new to idTech8, and define...
Dark Ages Audio Mods
Getting Started Make sure you've run Atlan Resource Extractor to extract audio files from the ca...
Dark Ages Texture Mods
Getting Started Creating texture mods requires the following resources: Atlan Resource Extrac...
Dark Ages Font Mods
Overview DOOM: The Dark Ages uses Slug Fonts to render in-game text. To get a list of all slug ...