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Game Challenges
Co-op entity { entityDef coop_game_challenge { inherit = "info/game_challenge/battlearena"; class = "idGameChallenge_PVP"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = true; disableAIPooling = false; edi...
What Files Should I Package For My idStudio Mod?
When developing a mod, many files will be generated in your idStudio base folder.It is crucial that you ONLY package what is NECESSARY for your mod to avoid conflicts with other mods. You may need to check "Show Binary + Raw Files" to view and package uncommo...
Eternal vs Dark Ages
This page covers the critical differences between Eternal and Dark Ages entities files. It is assumed you have some experience with editing Doom Eternal entities files. While important differences do exist between the files, there are substantial similarities...
Serialization and Atlan Mod Packager
Overview of serialization and Atlan Mod Packager Overview Doom Eternal's entitydefs, logic decls, and map entities files are stored natively in plaintext. What you see when editing them, is how they actually look when stored in the game files. At runtime, th...
Making Mods: Getting Started
A high-level overview of what's possible with the Atlan Modding Tools. If you have previous experience modding Doom Eternal, this page explains the critical differences between the two games. Dark Ages vs Eternal Almost no differences exist between the Dark ...
Copy Save Profiles to Sandbox
Current Navigate to the "Mods" tab Play Check: "Import save profile" Launch with active mods Legacy Downloads Download the DOOM Save Manager for your OS. Windows Linux Instructions Unzip the contents Run "DOOM Save Manager.exe" Action...
Events
Boss & Cutscene music are not available. Start & Stop Events play_music_doom_2016_01_intro play_music_doom_2016_02_resops play_music_doom_2016_03_foundry play_music_doom_2016_04_surface_1 play_music_doom_2016_05_argent play_music_doom_2016_06_bka play_...
Entities
The idSoundEntity must be activated first. Then one of the idMusicEntity entities can be activated. The setMusicState eventCall will not work, they must be triggered either by an idTarget_Count entity or activateTarget eventCall. The idMusicEntity playing be...
How Do I Upload Mods To The Mod Portal?
For most mods, the only file you need to upload the base.pk5 file. The exception being custom maps. Don't upload anything else. What About Custom Maps? Custom maps have extra files in addition to the base.pk5 file. Package the entire contents of your...
How Do I Create idStudio Mods?
See the official website for more in-depth guides: https://idstudio.idsoftware.com/ The mod file locations idStudio reads & writes is not always what you package.All editors are located in the "Windows" tab located on idStudio's top bar. decl mod Edit or ...
Gorilla Bars
Entity Disable network replication. entity { entityDef game_interact_vault_pipe_1 { inherit = "interact/vault/pipe"; class = "idTrigger_GorillaBar"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; dis...
DOOM Eternal Official Mod Support Details
Official idStudio Guides: https://idstudio.idsoftware.com/ New Tools for Modding The Doom Eternal Launcher is available on Steam Access by playing DOOM Eternal on Steam. If the Mod Portal does not open, verify file integrity on Steam then try again. This...
Startup Commands
Add this to "shell.entities" and trigger with a logic entity entity { entityDef mapstart_commands { class = "idTarget_Command"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPooling = false; ...
How to Install Configuration (.cfg) files.
Text files with the .cfg extension are not installed through the mod injector like zipped mods are. Instead, you place them in DOOM Eternal's "base" folder and run them with the exec console command. Suppose you save a configuration file named performance.cfg....
spawnSummoner
An eventCall to spawn a Summoner with an idSummoningTemplate Usage item[0] = { eventCall = { eventDef = "spawnSummoner"; args = { num = 4; item[0] = { entity = ""; // spawnTarget } item[1] = { entity = ""; // summonerTemplat...
Resetting Encounter Managers
If you want Encounter Managers to reset when a round ends (all players die on either team), you will need to setup a unique exit trigger for every idEncounterManager entity. The round_end entity must target the exit trigger. idEncounterTrigger_Exit entity { ...
Chainsaw Pickups
Info Chainsaw fuel pickups cannot be picked-up after a client has already picked-up 2 of them in the same map. This method will give ALL Slayers +1 fuel pickup when one Slayer tries to pickup a fuel canister. idDynamicEntity entity { entityDef coop_picku...
Microsoft Store / Xbox Game Pass (PC)
Dump the game using the UWPDumper: https://github.com/Wunkolo/UWPDumper/releases/tag/latest If the game executable is being dumped "endlessly", then you may need to restart the process.If that does not work, then there is potentially no solution to moddin...
Shootables
Shootable Disable network replication entity { entityDef funky_shootable_1 { inherit = "func/shootable"; class = "idTrigger_TakeDamage"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPoolin...
Essential Tools
Tools you should use when making Dark Ages level mods. EntitySlayer An editor for Doom Eternal and Dark Ages mapentities files. Download EntitySlayer here. EntitySlayer has a number of useful tools that streamline the level modding process. Recent updates h...