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idTarget_Timeline
An entity that plays multiple entities after a set amount of time between each event. Usage entity { layers { "game/pvp/slayer_team" // give the timeline a layer } instanceId = 4206901337; // look for the instance ID for some entities originalName...
idTarget_Show
An entity that will show the listed entities when activated. Usage entity { entityDef example_target_show_2016 { inherit = "target/show"; class = "idTarget_Show"; expandInheritance = false; poolCount = 0; poolGranularity = 2; edit = { "idEnt...
idVolume_PlayerEnvOverride
An entity to overwrite the envSettings decl set by idWorldspawn when within the defined volume. Usage entity { entityDef example_volume_player_env_override { inherit = "volume/player_env_override"; class = "idVolume_PlayerEnvOverride"; expandInherita...
idSummoningTemplate
An entity to control summoning behaviour of a Summoner. Usage entity { entityDef example_summoning_template { class = "idSummoningTemplate"; expandInheritance = false; poolCount = 0; poolGranularity = 2; edit = { fixedSummoningWaves = { // Lis...
idResurrectionProxy
An entity to serve as a summoning location for Summoners. Usage entity { entityDef example_ai_rez_proxy_1 { inherit = "ai/rez_proxy/default"; class = "idResurrectionProxy"; expandInheritance = false; poolCount = 0; poolGranularity = 2; edit = {...
idTarget_Hide
An entity that will hide the listed entities when activated. Note that not all entities can be hidden. Usage entity { entityDef example_target_hide_2016 { inherit = "target/hide"; class = "idTarget_Hide"; expandInheritance = false; poolCount = 0; ...
idTrigger
An entity that will trigger its listed targets when used. Usage entity { entityDef example_trigger_2016 { inherit = "triggers/trigger"; class = "idTrigger"; expandInheritance = false; poolCount = 0; poolGranularity = 2; edit = { saveTriggerS...
idTarget_Teleport
An entity to teleport the player to the specified location when used. Usage entity { entityDef example_target_teleport_2016 { inherit = "target/teleport"; class = "idTarget_Teleport"; expandInheritance = false; poolCount = 0; poolGranularity = 2;...
idTarget_Spawn
An entity to spawn other entities. Primarily used for idAI2 entities. Usage entity { entityDef example_target_spawn_2016 { inherit = "target/spawn"; class = "idTarget_Spawn"; expandInheritance = false; poolCount = 0; poolGranularity = 2; edit =...
idTarget_Remove
An entity that will remove the listed entities when activated. Usage entity { entityDef example_target_remove_2016 { inherit = "target/remove"; class = "idTarget_Remove"; expandInheritance = false; poolCount = 0; poolGranularity = 2; edit = { ...
idPlayerStart
An entity that defines the spawn position for players. Single Player entity { entityDef initial_player_start_1 { class = "idPlayerStart"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPooling...
idTarget_Command
An entity to trigger the specified console commands. Usage entity { entityDef example_target_command_2016 { class = "idTarget_Command"; expandInheritance = false; poolCount = 0; poolGranularity = 2; edit = { "idEntity::entityFlags_t" flags = {...
Entities List (Doom 2016)
A complete list of every entity class in Doom 2016: idAASObstacle idAASReachability idAbnormalPlayerMetrics idActionNode idActor idActorAmbientFilter idActorWorkNode idAFEntity_Corpse idAFEntity_Dummy idAFEntity_Generic idAI2 idAIAASHint idAIComba...
Console Variables (CVAR)
Console Variables are like Console Commands but require specific numeric variables following the command. Common Console Variables If you are having trouble finishing a command, select TAB and the console with display available parameters. Command ...
idTargetableProxyHandler & idTarget_SmartAIProxy
The idTargetableProxyHandler entity defines the render model and proxy list for Meathook Nodes. The idTarget_SmartAIProxy entity defines the grapple position for Meathook Nodes. Requires assets from either a TAG2 map, besides Dark Lord (e5m1_spear, e5m2_eart...
idSoundEntity
Sound entities are used to broadcast sounds to a player. Usage entity { entityDef sound_buffpod_1 { inherit = "sound/soundentity"; class = "idSoundEntity"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false...
idDestructible
An entity that can be destroyed by certain actions. Breakable Concrete Wall entity { entityDef game_destructible_e2m1_nest_breakable_concrete_wall_1 { inherit = "destructible/e2m1_nest/breakable_concrete_wall"; class = "idDestructible"; expandInherit...
idGameChallenge
An entity that determines the game mode for the level. Only one idGameChallenge entity can exist per entities file. idGameChallenge_CampaignSinglePlayer entity { entityDef gameplay_info_game_challenge_campaign_1 { inherit = "info/game_challenge/campaign"...
idProp_Coop
An entity that can create a physical obstruction for all players. Usage entity { entityDef prop_barrier_1 { class = "idProp_Coop"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPooling = fals...
idTarget_Timer
When activated, displays a countdown on the player's HUD. idTarget_Timer entity { entityDef example_countdown { class = "idTarget_Timer"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPooling...