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Doom 2016 Alpha contains id Studio

Eternal - Reverse Engineering / File Fo... Reverse Engineering Notes

It was discovered by an anonymous user that the Doom 2016 multiplayer alpha contained a launchable version of id Studio. Using a DLL that hooks into the binary they were able to launch it. However, many required files for it to function properly were not bundl...

Commands (CMD)

Eternal - Command Console Commands & Variables

Console Commands are unlocked by default after running the Eternal Mod Injector. How to Use the Command Console Press the Grave Accent ( ` ) key on your keyboard to open the console. You may type any command in the terminal prompt, but you cannot control ...

Creating Video Mods

Eternal - Visual Modding Video Modding

Video modding is currently not supported by the Eternal Mod Injector.Make sure to backup your video files before editing them. Extracting Tools: The RAD Video Tools by Epic Games Tools - Download Finding a Video to Replace: Every video file can be found at...

Player Weapons

Eternal - Command Console Command Groups

See Commands (CMD) for additional help. All Slayer Weapons You can use the give command to add weapons to your inventory, or the removeInventoryItem command to remove them. weapon/player/bfg weapon/player/bfg_base weapon/player/bfg_charge_beam weapon/pla...

Load Battlemode Maps

Eternal - Command Console Command Groups

See Commands (CMD) for additional help. Skip BATTLEMODE Intro Load the following command from the Main Menu. It automatically skips the intro podium event. Replace 1 with 0 (or restart DOOM Eternal) to revert the change. pvp_skipreadyup 1 BATTLEMODE Maps ...

Meath00k Commands

Eternal - Command Console Command Groups

The Meathook tool is required to execute special commands like noclip and notarget. Meath00k Tool Meath00k (aka M347h00k or Monkeyhook) by Chrispy - Download- Meath00k unlocks developer commands and allows you to edit your level in-game.To install: Download ...

Backup DOOM Levels

Eternal - Miscellaneous Backups

This technique also allows the player to modify their DOOM level freely, as it is stored client-side. Your DOOM Level and Event XP are not the same thing. A DOOM Level measures how much you have played the game and essentially serves no value other than prest...

Backup Save Files

Eternal - Miscellaneous Backups

This technique essentially gives the player infinite save slots for each campaign. Finding Save Files Find your remote folder for DOOM Eternal, ex: C:\Program Files (x86)\Steam\userdata\#########\782330\remoteThe ######### will be your Steam ID. You should ...

Swap Crucible & Hammer

Eternal - Command Console Command Groups

See Commands (CMD) for additional help. Swap Crucible -> Hammer removeinventoryitem weapon/player/crucible give weapon/player/hammer Swap Hammer -> Crucible removeinventoryitem weapon/player/hammer give weapon/player/crucible You cannot give yourself th...

Reference: "resources" Array

ModInjector JSON Guide assetsinfo JSON

In DOOM Eternal, each map has a list of .resources and .streamdb files that will be loaded in the map itself. With this feature, you can tell the game to load other .resources and/or .streamdb files in maps. You can also tell the game to stop loading .resource...

Event List (Doom Eternal)

Eternal - Reverse Engineering / File Fo... Reverse Engineering Notes

This is a list of every "event" in Doom Eternal. It can be downloaded as a text file here. The list is too long to display in a wiki page: Download Event List (Doom Eternal) Note: This page was originally written by Chrispy. It was recovered from the now-del...

Format Overview

ModInjector JSON Guide assetsinfo JSON

The assetsinfo JSON format allows for advanced control over mod injector behavior. The most common uses of assetsinfo JSON include: Adding brand new textures or .decl files to the game (instead of just replacing another file) Controlling which of the game...

makeAIAwareOfPlayer

Eternal - Level Modding Event Calls

An eventCall to make any ai entities spawned in an idEncounterManager, aware of the player. Usage item[0] = { eventCall = { eventDef = "makeAIAwareOfPlayer"; args = { num = 4; item[0] = { bool = true; // allActive } item[1] = { ...

eventcall
2016
Eternal

FX_PARTICLE

Eternal - Visual Modding Visual FX

The most common type of FX element will be an FX_PARTICLE, this called on a particle decl file that either defines the particle in the file itself or references already defined particleStage files. Here are the most essential things to know when dealing with ...

EternalMod.json

Eternal - How to Create Mods

You can provide additional info for your mod by creating a file called "EternalMod.json" in the .zip file alongside the rest of your resource folders. This file is not required when creating mods, but it can be helpful for users when organizing their mods. C...

Advanced Guide: Advanced Customization & New Texture Creation

Eternal - Visual Modding Texture Modding

Tools You Will Need Substance Painter - Buy (30-day trial)The most common custom textures created for gun and Slayer skins are emissives, which can only properly be created in Substance Painter. Notepad++ - DownloadYou will need this for both decl modifica...

Intermediate Guide: Material2 & Custom Normals

Eternal - Visual Modding Texture Modding

Editing .decl Files Required Tools:  Notepad++ - DownloadYou will need this in order to edit decl files properly.  EternalResourceExtractor by PowerBall253 - Download If you haven't already done so, it is essential that you use EternalResourceExtractor to...

Beginner's Guide

Eternal - Visual Modding Texture Modding

Tools You Will Need EternalResourceExtractor by PowerBall253 - Download It is essential that you extract all of the game’s files when working on skins as doing so will allow you to see all of the true file extensions for texture files in the game’s stream d...

idMover

Eternal - Level Modding Entities

An entity that can move around on pre-programmed paths, and also scripted to move around from timelines. Note: This page was originally written by Chrispy. It was recovered from the now-deleted idTech 7 wiki, and copied here for preservation. This information...

Creating Custom AI - decls

Eternal - Custom Assets Custom AI

This is an ADVANCED GUIDE. You are expected to have a decent understanding of decls, textures, and entities. See the Following Books Before Proceeding How to Create Mods Texture Modding Level Modding Basics For starters, do all of your ed...