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Making Mods: Getting Started

Dark Ages Modding

A high-level overview of what's possible with the Atlan Modding Tools. If you have previous experience modding Doom Eternal, this page explains the critical differences between the two games. Dark Ages vs Eternal Almost no differences exist between the Dark ...

Serialization and Atlan Mod Packager

Dark Ages Modding

Overview of serialization and Atlan Mod Packager Overview Doom Eternal's entitydefs, logic decls, and map entities files are stored natively in plaintext. What you see when editing them, is how they actually look when stored in the game files. At runtime, th...

Eternal vs Dark Ages

Dark Ages Modding Dark Ages Level Modding

This page covers the critical differences between Eternal and Dark Ages entities files. It is assumed you have some experience with editing Doom Eternal entities files. While important differences do exist between the files, there are substantial similarities...

Essential Tools

Dark Ages Modding Dark Ages Level Modding

Tools you should use when making Dark Ages level mods. EntitySlayer An editor for Doom Eternal and Dark Ages mapentities files. Download EntitySlayer here. EntitySlayer has a number of useful tools that streamline the level modding process. Recent updates h...

Hot Reloading

Dark Ages Modding Dark Ages Level Modding

How to use Atlan Mod Loader and Kaibz Mod to reload modded entities files without restarting the game. This is an experimental feature. It may or may not be broken on Linux. If you attempt this procedure, please report whether it's successful or not. The big...

MapExecutions Decls

Dark Ages Modding Dark Ages Level Modding

Location: rs_streamfile/generated/decls/mapexecution/ These decls are new to idTech8, and define object pools for hundreds of different entity types. It's unknown how important they are compared to the aipoolnumbers decls. If you ever run into a problem with ...

container.mask

Eternal - Reverse Engineering / File Fo... File Formats

About In idTech7 and 8, container.mask is the single file located inside the meta.resources archive. It is a set of bit-masks, one for every resource archive in the game. Each file inside the archive has a bit in the mask, based on the order they appear insid...

Dark Ages Audio Mods

Dark Ages Modding

Getting Started Make sure you've run Atlan Resource Extractor to extract audio files from the categories you wish to edit. Converting Your Audio Tracks Dark Ages uses WEM OPUS encoding for all SFX and Music tracks. To convert your custom audio samples into ...

Sound Archives (.snd)

Eternal - Reverse Engineering / File Fo... File Formats

Sound archives store DOOM: Eternal and DOOM: The Dark Ages audio files (samples). File Format // Eternal version of sndEntry struct sndEntry_Eternal { uint64_t farmhash; // Farmhash64 of the entry's DECODED data uint32_t sampleID; // ID used t...

soundmetadata.bin

Eternal - Reverse Engineering / File Fo... File Formats

Binary AudioKinetic metadata file. This file is present in DOOM Eternal and DOOM: The Dark Ages. However, their contents are very different (despite maintaining the same basic chunking structure) The following is the file format for Dark Ages // All values a...

Dark Ages Texture Mods

Dark Ages Modding

Getting Started Creating texture mods requires the following resources: Atlan Resource Extractor - Use this to extract material2 decls from the game. These plaintext files define the game's materials and directly reference image assets. Valen - A resource...

Dark Ages Font Mods

Dark Ages Modding

Overview DOOM: The Dark Ages uses Slug Fonts to render in-game text. To get a list of all slug font files, use Atlan Resource Extractor to extract resources of type slug_font To load your custom slug font: Get your desired font file (a .ttf or a .otf) D...

Dark Ages Assets Info

Dark Ages Modding

This section describes advanced settings available through your mod's configuration file. Please read this page to gain a basic understanding of the Atlan config. file before continuing here. These are advanced settings. Please take care when using them. Impr...

MapResources Files

Eternal - Reverse Engineering / File Fo... File Formats

MapResources files are located in the .resource archives. Each map in the game (including global maps like common and warehouse ) have a MapResource file. Their resource type string is file and their paths are generated/buildgame/<MAP_PATH>.mapresources For ...

Porting Legacy Mods to Atlan

Eternal - Miscellaneous

This page is a work in progress. The features discussed here are not publicly available and are subject to change. Atlan Mod Loader now supports DOOM Eternal, and will be replacing Eternal Mod Loader. Mods created for Eternal Mod Loader will not work out-of-t...