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aiStateOverride_t

These types can also be dumped with sh_type/mh_type aiStateOverride_t

Types

2016

AIOVERRIDE_DEFAULT
AIOVERRIDE_FORCE_AWARENESS_OF_PLAYER
AIOVERRIDE_FORCE_AWARENESS_OF_ENTITY
AIOVERRIDE_FORCE_SEARCH_TO_PLAYER
AIOVERRIDE_FORCE_SEARCH_TO_ENTITY
AIOVERRIDE_CHARGE_MELEE_PLAYER
AIOVERRIDE_PLAY_ENTRANCE_ANIMATION
AIOVERRIDE_FORCE_MOVE_TO_TRAVERSAL
AIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSAL
AIOVERRIDE_TELEPORT
AIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLE
AIOVERRIDE_SPAWN_ANIM_IDLE
AIOVERRIDE_SPAWNED_BY_SYNC_ENTITY
AIOVERRIDE_WANDER
AIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIES
AIOVERRIDE_TELEPORT_NO_ENEMIES
AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCE
AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE

Eternal

AIOVERRIDE_DEFAULT
AIOVERRIDE_FORCE_AWARENESS_OF_PLAYER
AIOVERRIDE_FORCE_AWARENESS_OF_ENTITY
AIOVERRIDE_FORCE_SEARCH_TO_PLAYER
AIOVERRIDE_FORCE_SEARCH_TO_ENTITY
AIOVERRIDE_CHARGE_MELEE_PLAYER
AIOVERRIDE_PLAY_ENTRANCE_ANIMATION
AIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTION
AIOVERRIDE_FORCE_MOVE_TO_ENTITY
AIOVERRIDE_FORCE_MOVE_TO_TRAVERSAL
AIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSAL
AIOVERRIDE_TELEPORT
AIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLE
AIOVERRIDE_SPAWN_ANIM_IDLE
AIOVERRIDE_SPAWNED_BY_SYNC_ENTITY
AIOVERRIDE_WANDER
AIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIES
AIOVERRIDE_TELEPORT_NO_ENEMIES
AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCE
AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE

Explanations

  • AIOVERRIDE_DEFAULT:
  • AIOVERRIDE_FORCE_AWARENESS_OF_PLAYER: The ai will spawn aware of the player's position.
  • AIOVERRIDE_FORCE_AWARENESS_OF_ENTITY:
  • AIOVERRIDE_FORCE_SEARCH_TO_PLAYER:
  • AIOVERRIDE_FORCE_SEARCH_TO_ENTITY:
  • AIOVERRIDE_CHARGE_MELEE_PLAYER:
  • AIOVERRIDE_PLAY_ENTRANCE_ANIMATION: The ai will spawn with the specified animation.
  • AIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTION: The ai will spawn with the specified animation, but will adjust the animation in the case that the animation travels further than the actual distance covered.
  • AIOVERRIDE_FORCE_MOVE_TO_ENTITY:
  • AIOVERRIDE_FORCE_MOVE_TO_TRAVERSAL:
  • AIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSAL:
  • AIOVERRIDE_TELEPORT: The ai will spawn with its teleport FX, always facing the player.
  • AIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLE: The ai will spawn with its teleport FX, facing the direction specified in the spawn target's spawnOrientation.
  • AIOVERRIDE_SPAWN_ANIM_IDLE:
  • AIOVERRIDE_SPAWNED_BY_SYNC_ENTITY:
  • AIOVERRIDE_WANDER:
  • AIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIES:
  • AIOVERRIDE_TELEPORT_NO_ENEMIES:
  • AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCE:
  • AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE: