aiStateOverride_t
These types can also be dumped with sh_type/mh_type aiStateOverride_t
Types
2016
AIOVERRIDE_DEFAULTAIOVERRIDE_FORCE_AWARENESS_OF_PLAYERAIOVERRIDE_FORCE_AWARENESS_OF_ENTITYAIOVERRIDE_FORCE_SEARCH_TO_PLAYERAIOVERRIDE_FORCE_SEARCH_TO_ENTITYAIOVERRIDE_CHARGE_MELEE_PLAYERAIOVERRIDE_PLAY_ENTRANCE_ANIMATIONAIOVERRIDE_FORCE_MOVE_TO_TRAVERSALAIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSALAIOVERRIDE_TELEPORTAIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLEAIOVERRIDE_SPAWN_ANIM_IDLEAIOVERRIDE_SPAWNED_BY_SYNC_ENTITYAIOVERRIDE_WANDERAIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIESAIOVERRIDE_TELEPORT_NO_ENEMIESAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCEAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE
Eternal
AIOVERRIDE_DEFAULTAIOVERRIDE_FORCE_AWARENESS_OF_PLAYERAIOVERRIDE_FORCE_AWARENESS_OF_ENTITYAIOVERRIDE_FORCE_SEARCH_TO_PLAYERAIOVERRIDE_FORCE_SEARCH_TO_ENTITYAIOVERRIDE_CHARGE_MELEE_PLAYERAIOVERRIDE_PLAY_ENTRANCE_ANIMATIONAIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTIONAIOVERRIDE_FORCE_MOVE_TO_ENTITYAIOVERRIDE_FORCE_MOVE_TO_TRAVERSALAIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSALAIOVERRIDE_TELEPORTAIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLEAIOVERRIDE_SPAWN_ANIM_IDLEAIOVERRIDE_SPAWNED_BY_SYNC_ENTITYAIOVERRIDE_WANDERAIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIESAIOVERRIDE_TELEPORT_NO_ENEMIESAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCEAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE
Explanations
- AIOVERRIDE_DEFAULT:
- AIOVERRIDE_FORCE_AWARENESS_OF_PLAYER: The ai will spawn aware of the player's position.
- AIOVERRIDE_FORCE_AWARENESS_OF_ENTITY:
- AIOVERRIDE_FORCE_SEARCH_TO_PLAYER:
- AIOVERRIDE_FORCE_SEARCH_TO_ENTITY:
- AIOVERRIDE_CHARGE_MELEE_PLAYER:
- AIOVERRIDE_PLAY_ENTRANCE_ANIMATION: The ai will spawn with the specified animation.
- AIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTION: The ai will spawn with the specified animation, but will adjust the animation in the case that the animation travels further than the actual distance covered.
- AIOVERRIDE_FORCE_MOVE_TO_ENTITY:
- AIOVERRIDE_FORCE_MOVE_TO_TRAVERSAL:
- AIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSAL:
- AIOVERRIDE_TELEPORT: The ai will spawn with its teleport FX, always facing the player.
- AIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLE: The ai will spawn with its teleport FX, facing the direction specified in the spawn target's
spawnOrientation. - AIOVERRIDE_SPAWN_ANIM_IDLE:
- AIOVERRIDE_SPAWNED_BY_SYNC_ENTITY:
- AIOVERRIDE_WANDER:
- AIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIES:
- AIOVERRIDE_TELEPORT_NO_ENEMIES:
- AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCE:
- AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE: