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aiStateOverride_t

These types can also be dumped with sh_type/mh_type aiStateOverride_t

Types

2016

AIOVERRIDE_DEFAULT
AIOVERRIDE_FORCE_AWARENESS_OF_PLAYER
AIOVERRIDE_FORCE_AWARENESS_OF_ENTITY
AIOVERRIDE_FORCE_SEARCH_TO_PLAYER
AIOVERRIDE_FORCE_SEARCH_TO_ENTITY
AIOVERRIDE_CHARGE_MELEE_PLAYER
AIOVERRIDE_PLAY_ENTRANCE_ANIMATION
AIOVERRIDE_FORCE_MOVE_TO_TRAVERSAL
AIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSAL
AIOVERRIDE_TELEPORT
AIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLE
AIOVERRIDE_SPAWN_ANIM_IDLE
AIOVERRIDE_SPAWNED_BY_SYNC_ENTITY
AIOVERRIDE_WANDER
AIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIES
AIOVERRIDE_TELEPORT_NO_ENEMIES
AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCE
AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE

Eternal

AIOVERRIDE_DEFAULT
AIOVERRIDE_FORCE_AWARENESS_OF_PLAYER
AIOVERRIDE_FORCE_AWARENESS_OF_ENTITY
AIOVERRIDE_FORCE_SEARCH_TO_PLAYER
AIOVERRIDE_FORCE_SEARCH_TO_ENTITY
AIOVERRIDE_CHARGE_MELEE_PLAYER
AIOVERRIDE_PLAY_ENTRANCE_ANIMATION
AIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTION
AIOVERRIDE_FORCE_MOVE_TO_ENTITY
AIOVERRIDE_FORCE_MOVE_TO_TRAVERSAL
AIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSAL
AIOVERRIDE_TELEPORT
AIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLE
AIOVERRIDE_SPAWN_ANIM_IDLE
AIOVERRIDE_SPAWNED_BY_SYNC_ENTITY
AIOVERRIDE_WANDER
AIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIES
AIOVERRIDE_TELEPORT_NO_ENEMIES
AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCE
AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE

ExplanationsExplanations/Usage

    AIOVERRIDE_DEFAULT
  • AIOVERRIDE_DEFAULT:
  • AIOVERRIDE_FORCE_AWARENESS_OF_PLAYER
  • AIOVERRIDE_FORCE_AWARENESS_OF_PLAYER:

    The ai will spawn aware of the player's position.

  • AIOVERRIDE_FORCE_AWARENESS_OF_ENTITY:
  • AIOVERRIDE_FORCE_AWARENESS_OF_ENTITY
  • AIOVERRIDE_FORCE_SEARCH_TO_PLAYER:
  • AIOVERRIDE_FORCE_SEARCH_TO_PLAYER
  • AIOVERRIDE_FORCE_SEARCH_TO_ENTITY:
  • AIOVERRIDE_FORCE_SEARCH_TO_ENTITY
  • AIOVERRIDE_CHARGE_MELEE_PLAYER:
  • AIOVERRIDE_CHARGE_MELEE_PLAYER
  • AIOVERRIDE_PLAY_ENTRANCE_ANIMATION:
    AIOVERRIDE_PLAY_ENTRANCE_ANIMATION

    The ai will spawn with the specified animation.

  • AIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTION:
    AIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTION

    The ai will spawn with the specified animation, but will adjust the animation in the case that the animation travels further than the actual distance covered.

  • AIOVERRIDE_FORCE_MOVE_TO_ENTITY:
    AIOVERRIDE_FORCE_MOVE_TO_ENTITY

    The ai will spawn and move to the entity set in its spawn target's additionalTargets

  • AIOVERRIDE_FORCE_MOVE_TO_TRAVERSAL:
    AIOVERRIDE_FORCE_MOVE_TO_TRAVERSAL
    The
    AIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSAL
    ai
    AIOVERRIDE_TELEPORT
    will spawn and move to the idInfoPath set in its spawn target's additionalTargets
  • AIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSAL: The ai will spawn with its teleport FX and move to the idInfoPath set in its spawn target's additionalTargets
  • AIOVERRIDE_TELEPORT:

    The ai will spawn with its teleport FX, always facing the player.

  • AIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLE:
    AIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLE

    The ai will spawn with its teleport FX, facing the direction specified in the spawn target's spawnOrientation.

  • AIOVERRIDE_SPAWN_ANIM_IDLE:
  • AIOVERRIDE_SPAWN_ANIM_IDLE
  • AIOVERRIDE_SPAWNED_BY_SYNC_ENTITY:
  • AIOVERRIDE_SPAWNED_BY_SYNC_ENTITY
  • AIOVERRIDE_WANDER:
  • AIOVERRIDE_WANDER
  • AIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIES:
  • AIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIES
  • AIOVERRIDE_TELEPORT_NO_ENEMIES:
  • AIOVERRIDE_TELEPORT_NO_ENEMIES
  • AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCE:
  • AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCE
  • AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE:
    AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE

    The ai will spawn with its teleport FX and move to the idInfoFlightVolumeEntrance set in its spawn target's initialTargetOverride

AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE.png