aiStateOverride_t
These types can also be dumped with sh_type/mh_type aiStateOverride_t
Types
2016
AIOVERRIDE_DEFAULTAIOVERRIDE_FORCE_AWARENESS_OF_PLAYERAIOVERRIDE_FORCE_AWARENESS_OF_ENTITYAIOVERRIDE_FORCE_SEARCH_TO_PLAYERAIOVERRIDE_FORCE_SEARCH_TO_ENTITYAIOVERRIDE_CHARGE_MELEE_PLAYERAIOVERRIDE_PLAY_ENTRANCE_ANIMATIONAIOVERRIDE_FORCE_MOVE_TO_TRAVERSALAIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSALAIOVERRIDE_TELEPORTAIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLEAIOVERRIDE_SPAWN_ANIM_IDLEAIOVERRIDE_SPAWNED_BY_SYNC_ENTITYAIOVERRIDE_WANDERAIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIESAIOVERRIDE_TELEPORT_NO_ENEMIESAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCEAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE
Eternal
AIOVERRIDE_DEFAULTAIOVERRIDE_FORCE_AWARENESS_OF_PLAYERAIOVERRIDE_FORCE_AWARENESS_OF_ENTITYAIOVERRIDE_FORCE_SEARCH_TO_PLAYERAIOVERRIDE_FORCE_SEARCH_TO_ENTITYAIOVERRIDE_CHARGE_MELEE_PLAYERAIOVERRIDE_PLAY_ENTRANCE_ANIMATIONAIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTIONAIOVERRIDE_FORCE_MOVE_TO_ENTITYAIOVERRIDE_FORCE_MOVE_TO_TRAVERSALAIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSALAIOVERRIDE_TELEPORTAIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLEAIOVERRIDE_SPAWN_ANIM_IDLEAIOVERRIDE_SPAWNED_BY_SYNC_ENTITYAIOVERRIDE_WANDERAIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIESAIOVERRIDE_TELEPORT_NO_ENEMIESAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCEAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE
ExplanationsExplanations/Usage
AIOVERRIDE_DEFAULT:AIOVERRIDE_FORCE_AWARENESS_OF_PLAYER:The ai will spawn aware of the player's position.
AIOVERRIDE_FORCE_AWARENESS_OF_ENTITY:AIOVERRIDE_FORCE_SEARCH_TO_PLAYER:AIOVERRIDE_FORCE_SEARCH_TO_ENTITY:AIOVERRIDE_CHARGE_MELEE_PLAYER:AIOVERRIDE_PLAY_ENTRANCE_ANIMATION:AIOVERRIDE_PLAY_ENTRANCE_ANIMATION
The ai will spawn with the specified animation.
AIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTION:AIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTION
The ai will spawn with the specified animation, but will adjust the animation in the case that the animation travels further than the actual distance covered.
AIOVERRIDE_FORCE_MOVE_TO_ENTITY:AIOVERRIDE_FORCE_MOVE_TO_ENTITY
The ai will spawn and move to the entity set in its spawn target's
additionalTargetsAIOVERRIDE_FORCE_MOVE_TO_TRAVERSAL:AIOVERRIDE_FORCE_MOVE_TO_TRAVERSAL
TheAIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSAL
aiAIOVERRIDE_TELEPORT
will spawn and move to theidInfoPathset in its spawn target'sadditionalTargetsAIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSAL: The ai will spawn with its teleport FX and move to theidInfoPathset in its spawn target'sadditionalTargetsAIOVERRIDE_TELEPORT:The ai will spawn with its teleport FX, always facing the player.
AIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLE:AIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLE
The ai will spawn with its teleport FX, facing the direction specified in the spawn target's
spawnOrientation.AIOVERRIDE_SPAWN_ANIM_IDLE:AIOVERRIDE_SPAWNED_BY_SYNC_ENTITY:AIOVERRIDE_WANDER:AIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIES:AIOVERRIDE_TELEPORT_NO_ENEMIES:AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCE:AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE:AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE
The ai will spawn with its teleport FX and move to the
idInfoFlightVolumeEntranceset in its spawn target'sinitialTargetOverride
