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devinvloadout fundamentals

The devinvloadout decl defined in the game challenge entity dictate the slayer's starting inventory when the player loads a map, but does not load an existing save file. Scenarios where this occurs include:

  • Creating a new save file.
  • Joining an online match.
  • playing through the tutorial.

You can find these files in generated/decls/devinvloadout/devinvloadout/ in level specific resources archives.

Usage

This list shows how a devinvloadout file is organized. Copying from one of the vanilla examples at the bottom of the page is recommended.

{
	edit = {
		startingInventory = { // weapons, upgrades, and other items like the dash ability go here.
			num = 127;
			item[65] = {
				item = "weapon/player/double_barrel";
				equip = true;
			}
		}
		currencyToGive = {
			num = 4;
			item[0] = {
				count = 0;
			}
			item[1] = {
				currencyType = "CURRENCY_PRAETOR_UPGRADE";
				count = 0;
			}
			item[2] = {
				currencyType = "CURRENCY_WEAPON_MASTERY";
				count = 0;
			}
			item[3] = {
				currencyType = "CURRENCY_SENTINEL_BATTERY";
				count = 0;
			}
		}
		statsToGive = {
			num = 3;
			item[0] = "STAT_SUIT_PAGE_UNLOCKED";
			item[1] = "STAT_RUNE_PAGE_UNLOCKED";
			item[2] = "STAT_CHALLENGE_PAGE_UNLOCKED";
		}
		codexEntriesToGive = {
			num = 86;
			item[84] = "codex/slayer/arsenal_super_shotgun";
		}
		clearAllBeforeApply = true;
	}
}

Many devinvloadout decls also inherit from a previous level's decl, automatically including all items from that level, however you will probably find it easier to remove this and work from a more complete template instead.

Common items

Here are some items you might or might not want the player to have.

crucible:

item = "weapon/player/crucible";

Fully upgraded Sentinel Hammer:

			item[130] = {
				item = "weapon/player/hammer";
				equip = true;
			}
			item[131] = {
				perk = "perk/player/weapons/hammer/ammo_drops_upgraded";
				equip = true;
			}
			item[132] = {
				perk = "perk/player/weapons/hammer/armor_and_health_drops_upgraded";
				equip = true;
			}
			item[133] = {
				perk = "perk/player/weapons/hammer/hammer_pain_falter_time_longer";
				equip = true;
			}

Horde Mode Hammer:

item = "weapon/player/hammer_horde";

Runes
 The first three base runes and first support rune to be listed will be automatically activated on a new save without the need to open the dossier and select them.

			item[118] = {
				perk = "perk/player/runes/double_jump_air_control";
				isRune = true;
			}
			item[119] = {
				perk = "perk/player/runes/decrease_equipment_recharge";
				isRune = true;
			}
			item[120] = {
				perk = "perk/player/runes/glory_kill_speed";
				isRune = true;
			}
			item[121] = {
				perk = "perk/player/runes/speed_boost_on_glory_kill";
				isRune = true;
			}
			item[122] = {
				perk = "perk/player/runes/modify_enemy_stagger_duration";
				isRune = true;
			}
			item[123] = {
				perk = "perk/player/runes/activate_focus_on_death_blow";
				isRune = true;
			}
			item[124] = {
				perk = "perk/player/runes/target_strike";
				isRune = true;
			}
			item[125] = {
				perk = "perk/player/runes/glory_kill_dash";
				isRune = true;
			}
			item[126] = {
				perk = "perk/player/runes/blood_punch_loot_on_damage";
				isRune = true;
			}
			item[127] = {
				perk = "perk/player/runes/dlc/weakpoint_concussive_blast";
				isRune = true;
			}
			item[128] = {
				perk = "perk/player/runes/dlc/extra_life_refund";
				isRune = true;
			}
			item[129] = {
				perk = "perk/player/runes/dlc/blood_punch_low_health_bonus_damage";
				isRune = true;
			}

Sentinel Crystals

Sentinel crystals are given by lines that look like perk = "perk/player/argent/ammo_capacity_0". If you only want the player to have some crystals, consider placing them in the map to let the player choose them. Otherwise, you can simply give the player all 12 of them, or choose them based on the combinations listed below.

Quickdraw Belch: armor_capacity_0 and health_capacity_0 Loot Magnet: ammo_capacity_2 and armor_capacity_1 Napalm Launch: ammo_capacity_0 and health_capacity_1 Health for Blood: armor_capacity_2 and health_capacity_3 Belch Armor Boost: ammo_capacity_1 and health_capacity_2 Armor for Blood: ammo_capacity_3 and armor_capacity_3

devinvloadout examples

Here is an unmodified copy of dlc/e4m1.decl, which defines the inventory for UAC Atlantica:

{
	edit = {
		startingInventory = {
			num = 127;
			item[0] = {
				item = "jumpboots/base";
				equip = true;
			}
			item[1] = {
				item = "abilities/environmentsuit";
			}
			item[2] = {
				item = "abilities/grapplegloves";
			}
			item[3] = {
				item = "weapon/player/fists";
			}
			item[4] = {
				perk = "perk/player/blood_punch/base";
				equip = true;
			}
			item[5] = {
				perk = "perk/player/blood_punch/area_of_effect";
				equip = true;
			}
			item[6] = {
				perk = "perk/player/blood_punch/ai_charge_rate";
				equip = true;
			}
			item[7] = {
				perk = "perk/player/blood_punch/max_charges";
				equip = true;
			}
			item[8] = {
				item = "ability_dash";
			}
			item[9] = {
				item = "ammo/sharedammopool/fuel";
				count = 99;
				applyAfterLoadout = true;
			}
			item[10] = {
				item = "ammo/sharedammopool/shells";
				count = 999;
				applyAfterLoadout = true;
			}
			item[11] = {
				item = "ammo/sharedammopool/bullets";
				count = 999;
				applyAfterLoadout = true;
			}
			item[12] = {
				item = "ammo/sharedammopool/cells";
				count = 999;
				applyAfterLoadout = true;
			}
			item[13] = {
				item = "ammo/sharedammopool/rockets";
				count = 999;
				applyAfterLoadout = true;
			}
			item[14] = {
				item = "ammo/sharedammopool/bfg";
				count = 60;
				equip = true;
				applyAfterLoadout = true;
			}
			item[15] = {
				perk = "perk/player/argent/ammo_capacity_0";
				applyAfterLoadout = true;
			}
			item[16] = {
				perk = "perk/player/argent/ammo_capacity_1";
				applyAfterLoadout = true;
			}
			item[17] = {
				perk = "perk/player/argent/ammo_capacity_2";
				applyAfterLoadout = true;
			}
			item[18] = {
				perk = "perk/player/argent/ammo_capacity_3";
				applyAfterLoadout = true;
			}
			item[19] = {
				item = "equipmentlauncher/equipmentlauncherleft";
			}
			item[20] = {
				item = "throwable/player/frag_grenade";
				forceStat = true;
				equip = true;
			}
			item[21] = {
				item = "weapon/player/equipment_flame_belch";
				equip = true;
			}
			item[22] = {
				item = "weapon/player/equipment_flame_belch_right";
			}
			item[23] = {
				item = "throwable/player/ice_bomb";
				forceStat = true;
			}
			item[24] = {
				item = "weapon/player/chainsaw";
			}
			item[25] = {
				item = "weapon/player/shotgun";
				equip = true;
			}
			item[26] = {
				perk = "perk/player/weapons/shotgun/pop_rocket";
				equip = true;
			}
			item[27] = {
				perk = "perk/player/weapons/shotgun/pop_rocket_weakpoint_hit";
				equip = true;
			}
			item[28] = {
				perk = "perk/player/weapons/shotgun/pop_rocket_faster_recharge";
				equip = true;
			}
			item[29] = {
				perk = "perk/player/weapons/shotgun/pop_rocket_larger_explosion";
				equip = true;
			}
			item[30] = {
				perk = "perk/player/weapons/shotgun/pop_rocket_more_bombs";
				equip = true;
			}
			item[31] = {
				perk = "perk/player/weapons/shotgun/secondary_full_auto";
			}
			item[32] = {
				perk = "perk/player/weapons/shotgun/secondary_full_auto_faster_recovery";
				equip = true;
			}
			item[33] = {
				perk = "perk/player/weapons/shotgun/secondary_full_auto_faster_charge";
				equip = true;
			}
			item[34] = {
				perk = "perk/player/weapons/shotgun/secondary_full_auto_increased_movement_speed";
				equip = true;
			}
			item[35] = {
				perk = "perk/player/weapons/shotgun/secondary_full_auto_ammo_giveback";
				equip = true;
			}
			item[36] = {
				item = "weapon/player/heavy_cannon";
			}
			item[37] = {
				perk = "perk/player/weapons/heavy_cannon/bolt_action";
			}
			item[38] = {
				perk = "perk/player/weapons/heavy_cannon/bolt_action_faster_movement";
			}
			item[39] = {
				perk = "perk/player/weapons/heavy_cannon/bolt_action_faster_reload";
			}
			item[40] = {
				perk = "perk/player/weapons/heavy_cannon/bolt_action_mastery_upgrades";
			}
			item[41] = {
				perk = "perk/player/weapons/heavy_cannon/burst_detonate";
				equip = true;
			}
			item[42] = {
				perk = "perk/player/weapons/heavy_cannon/burst_detonate_faster_charge";
				equip = true;
			}
			item[43] = {
				perk = "perk/player/weapons/heavy_cannon/burst_detonate_primary_charge";
				equip = true;
			}
			item[44] = {
				perk = "perk/player/weapons/heavy_cannon/burst_detonate_faster_recharge";
				equip = true;
			}
			item[45] = {
				perk = "perk/player/weapons/heavy_cannon/burst_detonate_mastery";
				equip = true;
			}
			item[46] = {
				item = "weapon/player/plasma_rifle";
			}
			item[47] = {
				perk = "perk/player/weapons/plasma_rifle/secondary_aoe";
			}
			item[48] = {
				perk = "perk/player/weapons/plasma_rifle/secondary_aoe_no_primary_delay";
				equip = true;
			}
			item[49] = {
				perk = "perk/player/weapons/plasma_rifle/secondary_aoe_faster_charge";
				equip = true;
			}
			item[50] = {
				perk = "perk/player/weapons/plasma_rifle/secondary_aoe_mastery";
				equip = true;
			}
			item[51] = {
				perk = "perk/player/weapons/plasma_rifle/secondary_microwave";
				equip = true;
			}
			item[52] = {
				perk = "perk/player/weapons/plasma_rifle/secondary_microwave_faster_charge";
				equip = true;
			}
			item[53] = {
				perk = "perk/player/weapons/plasma_rifle/secondary_microwave_max_range";
				equip = true;
			}
			item[54] = {
				perk = "perk/player/weapons/plasma_rifle/secondary_microwave_mastery";
				equip = true;
			}
			item[55] = {
				item = "weapon/player/rocket_launcher";
			}
			item[56] = {
				perk = "perk/player/weapons/rocket_launcher/detonate";
				equip = true;
			}
			item[57] = {
				perk = "perk/player/weapons/rocket_launcher/detonate_proximity_flare";
				equip = true;
			}
			item[58] = {
				perk = "perk/player/weapons/rocket_launcher/detonate_concussive";
				equip = true;
			}
			item[59] = {
				perk = "perk/player/weapons/rocket_launcher/detonate_explosive_array_horizontal";
				equip = true;
			}
			item[60] = {
				perk = "perk/player/weapons/rocket_launcher/detonate_mastery";
				equip = true;
			}
			item[61] = {
				perk = "perk/player/weapons/rocket_launcher/lock_on";
			}
			item[62] = {
				perk = "perk/player/weapons/rocket_launcher/lockon_faster_recovery";
				equip = true;
			}
			item[63] = {
				perk = "perk/player/weapons/rocket_launcher/lockon_decrease_lock_time";
				equip = true;
			}
			item[64] = {
				perk = "perk/player/weapons/rocket_launcher/lockon_mastery";
				equip = true;
			}
			item[65] = {
				item = "weapon/player/double_barrel";
			}
			item[66] = {
				perk = "perk/player/weapons/double_barrel/meat_hook_faster_reload";
				equip = true;
			}
			item[67] = {
				perk = "perk/player/weapons/double_barrel/default_faster_reload";
				equip = true;
			}
			item[68] = {
				perk = "perk/player/weapons/double_barrel/meat_hook_mastery";
				equip = true;
			}
			item[69] = {
				item = "weapon/player/gauss_rifle";
			}
			item[70] = {
				perk = "perk/player/weapons/gauss_cannon/ballista";
				equip = true;
			}
			item[71] = {
				perk = "perk/player/weapons/gauss_cannon/ballista_movement";
				equip = true;
			}
			item[72] = {
				perk = "perk/player/weapons/gauss_cannon/ballista_larger_explosion";
				equip = true;
			}
			item[73] = {
				perk = "perk/player/weapons/gauss_cannon/ballista_mastery";
				equip = true;
			}
			item[74] = {
				perk = "perk/player/weapons/gauss_cannon/destroyer";
			}
			item[75] = {
				perk = "perk/player/weapons/gauss_cannon/destroyer_charge_levels_aoe";
				equip = true;
			}
			item[76] = {
				perk = "perk/player/weapons/gauss_cannon/destroyer_faster_charge_and_recovery";
				equip = true;
			}
			item[77] = {
				perk = "perk/player/weapons/gauss_cannon/destroyer_charge_levels";
				equip = true;
			}
			item[78] = {
				item = "weapon/player/chaingun";
			}
			item[79] = {
				perk = "perk/player/weapons/chaingun/turret";
				equip = true;
			}
			item[80] = {
				perk = "perk/player/weapons/chaingun/turret_faster_equip";
				equip = true;
			}
			item[81] = {
				perk = "perk/player/weapons/chaingun/turret_faster_movement";
				equip = true;
			}
			item[82] = {
				perk = "perk/player/weapons/chaingun/turret_mastery";
				equip = true;
			}
			item[83] = {
				perk = "perk/player/weapons/chaingun/energy_shell";
			}
			item[84] = {
				perk = "perk/player/weapons/chaingun/energy_shell_faster_recharge";
				equip = true;
			}
			item[85] = {
				perk = "perk/player/weapons/chaingun/energy_shell_dash_smash";
				equip = true;
			}
			item[86] = {
				perk = "perk/player/weapons/chaingun/energy_shell_mastery";
				equip = true;
			}
			item[87] = {
				item = "weapon/player/bfg";
			}
			item[88] = {
				item = "weapon/player/unmaykr";
			}
			item[89] = {
				perk = "perk/player/argent/armor_capacity_0";
			}
			item[90] = {
				perk = "perk/player/argent/armor_capacity_1";
			}
			item[91] = {
				perk = "perk/player/argent/armor_capacity_2";
			}
			item[92] = {
				perk = "perk/player/argent/armor_capacity_3";
			}
			item[93] = {
				perk = "perk/player/argent/health_capacity_0";
			}
			item[94] = {
				perk = "perk/player/argent/health_capacity_1";
			}
			item[95] = {
				perk = "perk/player/argent/health_capacity_2";
			}
			item[96] = {
				perk = "perk/player/argent/health_capacity_3";
			}
			item[97] = {
				perk = "perk/player/suit/powerup/powerup_duration";
				equip = true;
			}
			item[98] = {
				perk = "perk/player/suit/self_preservation/reduce_hazard_damage";
				equip = true;
			}
			item[99] = {
				perk = "perk/player/suit/self_preservation/reduce_self_weapon_damage";
				equip = true;
			}
			item[100] = {
				perk = "perk/player/suit/extermination/barrels_respawn";
				equip = true;
			}
			item[101] = {
				perk = "perk/player/suit/extermination/barrels_drop_ammo";
				equip = true;
			}
			item[102] = {
				perk = "perk/player/equipment/frag_reduce_cooldown";
				equip = true;
			}
			item[103] = {
				perk = "perk/player/equipment/frag_concussive_blast";
				equip = true;
			}
			item[104] = {
				perk = "perk/player/equipment/frag_cluster_bombs";
				equip = true;
			}
			item[105] = {
				perk = "perk/player/equipment/frag_max_capacity";
				equip = true;
			}
			item[106] = {
				perk = "perk/player/equipment/ice_reduce_cooldown";
				equip = true;
			}
			item[107] = {
				perk = "perk/player/equipment/ice_extend_duration";
				equip = true;
			}
			item[108] = {
				perk = "perk/player/equipment/ice_health_drops";
				equip = true;
			}
			item[109] = {
				perk = "perk/player/equipment/ice_melee_shatter";
				equip = true;
			}
			item[110] = {
				perk = "perk/player/suit/fundamentals/ledge_grab_speed";
				equip = true;
			}
			item[111] = {
				perk = "perk/player/suit/fundamentals/weapon_change_speed";
				equip = true;
			}
			item[112] = {
				perk = "perk/player/suit/dash/dash_regen_delay";
				equip = true;
			}
			item[113] = {
				perk = "perk/player/suit/dash/dash_gk_restore_dash";
				equip = true;
			}
			item[114] = {
				perk = "perk/player/suit/exploration/automap_shows_map_station";
				equip = true;
			}
			item[115] = {
				perk = "perk/player/suit/exploration/automap_shows_progression_items";
				equip = true;
			}
			item[116] = {
				perk = "perk/player/suit/exploration/automap_increased_fog_radius";
				equip = true;
			}
			item[117] = {
				perk = "perk/player/suit/exploration/dossier_shows_progression_items";
				equip = true;
			}
			item[118] = {
				perk = "perk/player/runes/glory_kill_speed";
				isRune = true;
			}
			item[119] = {
				perk = "perk/player/runes/glory_kill_dash";
				isRune = true;
			}
			item[120] = {
				perk = "perk/player/runes/speed_boost_on_glory_kill";
				isRune = true;
			}
			item[121] = {
				perk = "perk/player/runes/double_jump_air_control";
				isRune = true;
			}
			item[122] = {
				perk = "perk/player/runes/modify_enemy_stagger_duration";
				isRune = true;
			}
			item[123] = {
				perk = "perk/player/runes/activate_focus_on_death_blow";
				isRune = true;
			}
			item[124] = {
				perk = "perk/player/runes/target_strike";
				isRune = true;
			}
			item[125] = {
				perk = "perk/player/runes/decrease_equipment_recharge";
				isRune = true;
			}
			item[126] = {
				perk = "perk/player/runes/blood_punch_loot_on_damage";
				isRune = true;
			}
		}
		currencyToGive = {
			num = 4;
			item[0] = {
				count = 0;
			}
			item[1] = {
				currencyType = "CURRENCY_PRAETOR_UPGRADE";
				count = 0;
			}
			item[2] = {
				currencyType = "CURRENCY_WEAPON_MASTERY";
				count = 0;
			}
			item[3] = {
				currencyType = "CURRENCY_SENTINEL_BATTERY";
				count = 0;
			}
		}
		statsToGive = {
			num = 3;
			item[0] = "STAT_SUIT_PAGE_UNLOCKED";
			item[1] = "STAT_RUNE_PAGE_UNLOCKED";
			item[2] = "STAT_CHALLENGE_PAGE_UNLOCKED";
		}
		codexEntriesToGive = {
			num = 86;
			item[0] = "codex/tutorials/empowered_demon";
			item[1] = "codex/tutorials/secret";
			item[2] = "codex/tutorials/dlc_mission_select";
			item[3] = "codex/tutorials/dlc_cheat_codes";
			item[4] = "codex/tutorials/unmaykr";
			item[5] = "codex/tutorials/glory_kill";
			item[6] = "codex/tutorials/double_jump";
			item[7] = "codex/tutorials/chainsaw";
			item[8] = "codex/tutorials/objective_marker";
			item[9] = "codex/tutorials/dlc_mods";
			item[10] = "codex/tutorials/weapon_wheel";
			item[11] = "codex/tutorials/weak_point_arachnotron";
			item[12] = "codex/tutorials/weak_point_cacodemon";
			item[13] = "codex/tutorials/weak_point_revenant";
			item[14] = "codex/tutorials/weak_point_mancubus";
			item[15] = "codex/tutorials/plasma_vs_shields";
			item[16] = "codex/tutorials/cueball";
			item[17] = "codex/tutorials/weak_point_pinky";
			item[18] = "codex/tutorials/weak_point_doomhunter";
			item[19] = "codex/tutorials/weak_point_cyber_mancubus";
			item[20] = "codex/tutorials/weak_point_marauder";
			item[21] = "codex/tutorials/weak_point_maykr_zombie";
			item[22] = "codex/tutorials/archvile";
			item[23] = "codex/tutorials/automap_station";
			item[24] = "codex/tutorials/extra_lives";
			item[25] = "codex/tutorials/powerups";
			item[26] = "codex/tutorials/wall_climb";
			item[27] = "codex/tutorials/fast_travel";
			item[28] = "codex/tutorials/equipment_frag";
			item[29] = "codex/tutorials/equipment_flame";
			item[30] = "codex/tutorials/equipment_ice";
			item[31] = "codex/tutorials/dlc_blood_punch";
			item[32] = "codex/tutorials/rune";
			item[33] = "codex/tutorials/dash";
			item[34] = "codex/tutorials/dash_refill";
			item[35] = "codex/tutorials/super_shotgun";
			item[36] = "codex/tutorials/buffpod";
			item[37] = "codex/tutorials/rad_suit";
			item[38] = "codex/tutorials/bfg";
			item[39] = "codex/tutorials/rune";
			item[40] = "codex/hell/demon_header";
			item[41] = "codex/hell/demon_class_fodder";
			item[43] = "codex/hell/demon_zombie_earth";
			item[44] = "codex/hell/demon_imp";
			item[45] = "codex/hell/demon_soldier_blaster";
			item[46] = "codex/hell/demon_gargoyle";
			item[47] = "codex/hell/demon_lostsoul";
			item[48] = "codex/hell/demon_class_heavy";
			item[49] = "codex/hell/demon_arachnotron";
			item[50] = "codex/hell/demon_cacodemon";
			item[51] = "codex/hell/demon_carcass";
			item[52] = "codex/hell/demon_mancubus_cyber";
			item[53] = "codex/hell/demon_dreadknight";
			item[54] = "codex/hell/demon_hellknight";
			item[55] = "codex/hell/demon_mancubus_fire";
			item[56] = "codex/hell/demon_painelemental";
			item[57] = "codex/hell/demon_pinky";
			item[58] = "codex/hell/demon_prowler";
			item[59] = "codex/hell/demon_revenant";
			item[60] = "codex/hell/demon_pinky_spectre";
			item[61] = "codex/hell/demon_whiplash";
			item[62] = "codex/maykr/maykr_drones";
			item[63] = "codex/hell/demon_class_superheavy";
			item[64] = "codex/hell/demon_archvile";
			item[65] = "codex/hell/demon_baronofhell";
			item[66] = "codex/hell/demon_doom_hunter";
			item[67] = "codex/hell/demon_marauder";
			item[68] = "codex/hell/demon_tyrant";
			item[69] = "codex/hell/demon_class_ambient";
			item[70] = "codex/hell/demon_buffpod";
			item[71] = "codex/hell/demon_cueball";
			item[72] = "codex/hell/demon_tentacle";
			item[73] = "codex/slayer/arsenal_header";
			item[74] = "codex/slayer/arsenal_doomblade";
			item[75] = "codex/slayer/arsenal_ballista";
			item[76] = "codex/slayer/arsenal_bfg";
			item[77] = "codex/slayer/arsenal_chaingun";
			item[78] = "codex/slayer/arsenal_chainsaw";
			item[79] = "codex/slayer/arsenal_combat_shotgun";
			item[80] = "codex/slayer/arsenal_equipment_launcher";
			item[81] = "codex/slayer/arsenal_heavy_cannon";
			item[82] = "codex/slayer/arsenal_plasmarifle";
			item[83] = "codex/slayer/arsenal_rocketlauncher";
			item[84] = "codex/slayer/arsenal_super_shotgun";
			item[85] = "codex/slayer/arsenal_unmaykr";
		}
		clearAllBeforeApply = true;
	}
}

devinvloadout decls are stored in level-specific archives that are only loaded when that map is played, so modified copies of e4m1.decl will only affect DLC levels it is installed to via Eternal Mod Injector.

{
	inherit = "devinvloadout/dlc/e4m1_rig";
	edit = {
		startingInventory = {
			num = 130;
			item[127] = {
				perk = "perk/player/runes/dlc/blood_punch_low_health_bonus_damage";
				isRune = true;
			}
			item[128] = {
				perk = "perk/player/runes/dlc/extra_life_refund";
				isRune = true;
			}
			item[129] = {
				perk = "perk/player/runes/dlc/weakpoint_concussive_blast";
				isRune = true;
			}
		}
	}
}

Multiplayer
 pvp/complete.decl controls the slayer's inventory when joining an online match.

Do not put the chaingun shield or ice bomb into any inventory that will be loaded in multiplayer, both of these are known to crash clients.

Also avoid using Chrono Strike and Saving Throw, these do not quite work as expected. if the mod is meant to be played with multiple slayers, also avoid equipment fiend and break blast; these tend to activate multiple times and are therefore far more effective than intended.

devinvloadout is dictated by the server, client slayers will have the same loadout as the host even if they modify their devinvloadout file.

 

{
	edit = {
		startingInventory = {
			num = 69;
			item[0] = {
				item = "abilities/grapplegloves";
			}
			item[1] = {
				item = "abilities/environmentsuit";
			}
			item[2] = {
				item = "jumpboots/base";
				equip = true;
			}
			item[3] = {
				item = "ability_dash_pvp";
				equip = true;
			}
			item[4] = {
				perk = "perk/player/suit/fundamentals/increase_pickup_radius";
				equip = true;
			}
			item[5] = {
				perk = "perk/pvp/slayer/speed_boost_on_sync_kill";
				equip = true;
			}
			item[6] = {
				perk = "perk/player/suit/fundamentals/ledge_grab_speed";
				equip = true;
			}
			item[7] = {
				perk = "perk/player/suit/fundamentals/weapon_change_speed";
				equip = true;
			}
			item[8] = {
				perk = "perk/player/suit/fundamentals/weapon_mod_speed";
				equip = true;
			}
			item[9] = {
				perk = "perk/player/equipment/flame_extend_duration";
				equip = true;
			}
			item[10] = {
				perk = "perk/pvp/slayer/eor_upgrade_frag_reduce_cooldown_level_1";
				equip = true;
			}
			item[11] = {
				perk = "perk/player/equipment/frag_concussive_blast";
				equip = true;
			}
			item[12] = {
				perk = "perk/player/blood_punch/ai_charge_rate";
				equip = true;
			}
			item[13] = {
				perk = "perk/player/argent/health_capacity_pvp";
				equip = true;
			}
			item[14] = {
				perk = "perk/player/argent/armor_capacity_pvp";
				equip = true;
			}
			item[15] = {
				item = "equipmentlauncher/equipmentlauncherleft";
				equip = true;
			}
			item[16] = {
				item = "throwable/player/frag_grenade";
				equip = true;
			}
			item[17] = {
				item = "weapon/player/fists";
			}
			item[18] = {
				item = "abilities/blood_punch";
				equip = true;
			}
			item[19] = {
				item = "weapon/player/shotgun";
				equip = true;
			}
			item[20] = {
				perk = "perk/player/weapons/shotgun/secondary_full_auto";
			}
			item[21] = {
				perk = "perk/player/weapons/shotgun/secondary_full_auto_faster_recovery";
			}
			item[22] = {
				perk = "perk/player/weapons/shotgun/secondary_full_auto_faster_charge";
			}
			item[23] = {
				perk = "perk/player/weapons/shotgun/secondary_full_auto_increased_movement_speed";
			}
			item[24] = {
				perk = "perk/player/weapons/shotgun/secondary_full_auto_ammo_giveback";
			}
			item[25] = {
				perk = "perk/player/weapons/shotgun/pop_rocket";
				equip = true;
			}
			item[26] = {
				perk = "perk/player/weapons/shotgun/pop_rocket_faster_recharge";
				equip = true;
			}
			item[27] = {
				perk = "perk/player/weapons/shotgun/pop_rocket_larger_explosion";
				equip = true;
			}
			item[28] = {
				perk = "perk/player/weapons/shotgun/pop_rocket_more_bombs";
				equip = true;
			}
			item[29] = {
				item = "weapon/player/double_barrel";
			}
			item[30] = {
				perk = "perk/player/weapons/double_barrel/default_faster_reload";
				equip = true;
			}
			item[31] = {
				perk = "perk/player/weapons/double_barrel/meat_hook_faster_reload";
				equip = true;
			}
			item[32] = {
				perk = "perk/player/weapons/double_barrel/meat_hook_mastery";
				equip = true;
			}
			item[33] = {
				item = "weapon/player/plasma_rifle";
			}
			item[34] = {
				perk = "perk/player/weapons/plasma_rifle/secondary_aoe";
				equip = true;
			}
			item[35] = {
				perk = "perk/player/weapons/plasma_rifle/secondary_aoe_no_primary_delay";
				equip = true;
			}
			item[36] = {
				perk = "perk/player/weapons/plasma_rifle/secondary_aoe_faster_charge";
				equip = true;
			}
			item[37] = {
				item = "weapon/player/gauss_rifle";
			}
			item[38] = {
				perk = "perk/player/weapons/gauss_cannon/ballista";
				equip = true;
			}
			item[39] = {
				perk = "perk/player/weapons/gauss_cannon/ballista_movement";
				equip = true;
			}
			item[40] = {
				perk = "perk/player/weapons/gauss_cannon/ballista_larger_explosion";
				equip = true;
			}
			item[41] = {
				item = "weapon/player/heavy_cannon";
			}
			item[42] = {
				perk = "perk/player/weapons/heavy_cannon/bolt_action";
				equip = true;
			}
			item[43] = {
				perk = "perk/player/weapons/heavy_cannon/bolt_action_faster_movement";
				equip = true;
			}
			item[44] = {
				perk = "perk/player/weapons/heavy_cannon/bolt_action_mastery_upgrades";
				equip = true;
			}
			item[45] = {
				perk = "perk/player/weapons/heavy_cannon/burst_detonate";
				equip = true;
			}
			item[46] = {
				perk = "perk/player/weapons/heavy_cannon/burst_detonate_faster_recharge";
				equip = true;
			}
			item[47] = {
				perk = "perk/player/weapons/heavy_cannon/burst_detonate_faster_charge";
				equip = true;
			}
			item[48] = {
				perk = "perk/player/weapons/heavy_cannon/burst_detonate_primary_charge";
				equip = true;
			}
			item[49] = {
				item = "weapon/player/chaingun";
			}
			item[50] = {
				perk = "perk/player/weapons/chaingun/turret";
				equip = true;
			}
			item[51] = {
				perk = "perk/player/weapons/chaingun/turret_faster_equip";
				equip = true;
			}
			item[52] = {
				perk = "perk/player/weapons/chaingun/turret_faster_movement";
				equip = true;
			}
			item[53] = {
				item = "weapon/player/rocket_launcher";
			}
			item[54] = {
				perk = "perk/player/weapons/rocket_launcher/detonate";
			}
			item[55] = {
				perk = "perk/player/weapons/rocket_launcher/detonate_proximity_flare";
				equip = true;
			}
			item[56] = {
				perk = "perk/player/weapons/rocket_launcher/lock_on";
				equip = true;
			}
			item[57] = {
				perk = "perk/player/weapons/rocket_launcher/lockon_faster_recovery";
				equip = true;
			}
			item[58] = {
				item = "weapon/player/chainsaw";
			}
			item[59] = {
				item = "ammo/sharedammopool/shells";
				count = 999;
				applyAfterLoadout = true;
			}
			item[60] = {
				item = "ammo/sharedammopool/cells";
				count = 999;
				applyAfterLoadout = true;
			}
			item[61] = {
				item = "ammo/sharedammopool/bullets";
				count = 999;
				applyAfterLoadout = true;
			}
			item[62] = {
				item = "ammo/sharedammopool/rockets";
				count = 999;
				applyAfterLoadout = true;
			}
			item[63] = {
				item = "ammo/sharedammopool/fuel";
			}
			item[64] = {
				overrides = {
					num = 1;
					item[0] = "pvp_bfg_extra_ammo";
				}
				item = "ammo/sharedammopool/bfg";
				count = 30;
			}
			item[65] = {
				item = "equipmentlauncher/equipmentlauncherright_restricted";
			}
			item[66] = {
				item = "weapon/player/equipment_flame_belch";
				equip = true;
			}
			item[67] = {
				perk = "perk/pvp/slayer/chainsaw_ammo_regen_default";
				equip = true;
			}
			item[68] = {
				perk = "perk/pvp/slayer/eor_upgrade_cut_up";
				equip = true;
			}
		}
	}
}