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idTarget_EnableTarget
An entity that either exclusively enables targets, or exclusively disables them, in contrast to o...
idTarget_LayerStateChange
An entity that can save the player's progress as a checkpoint and-as its name implies-manipulate ...
idTrigger_Push
An entity that moves players inside of it. entity { entityDef game_trigger_push_1 { ...
idTrigger_TakeDamage & idTarget_Melee
An either shootable or punchable trigger activated when it takes damage. Assets for both of thes...
idTrigger_BouncePad & idInfo_BounceDestination
Entities that propel a player to a target destination. A bounce pad consists of either three or ...
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