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Section 1: Required tools part 2

Now that you have the needed tools, let's go over how to use them to set up your level mod. Don't worry, you'll be editing encounters in a step or two.

First, do the following:

Make sure you have the mod injector and all of its related contents installed beforehand, including file replacements, the mod injector, the mods folder, etc.

1. Download SAMUEL and extract its contents to anywhere you want.

2. Open the list of the game's highest priority resources and have it on standby on a tab somewhere.

3. Install NotePad++.

4. Within IDCOMPRESSOR.zip, open the compressor files in which there should be two files, a .exe and a .bat. Place both files where you also put your mod injector, the DOOMEternal file.

5. Place meathook, which is going to be a file named XINPUT1_3.dll, where you put the idFileDecompressor files.

Now that we have all of our tools installed and put where they need to be, we can get started on setting up your mod.

We will only need 3 of these tools to begin, meathook is used during the modding process and idFileDecompressor is for when you're done with it.

We aren't going to setup the .zip files you see that are parts of mods, that will come at the very end.

Instead, we are going to setup anĀ overrides folder that allows for the live editing of .entities files.

Here, we are going to set up 3 overrides, one for Cultist Base, one for The Holt, and one for Reclaimed Earth.

The process for each of them vary only in one step. You will see what I mean.

1. Decide what map you want to edit. In this case, we've already decided on the 3 aforementioned maps.

2. Find the names of these maps as defined by the game. Cultist Base is e1m3_cult, The Holt is e4m3_mcity, and Reclaimed Earth is e5m2_earth.

-You can find the names of every map here.