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Creating Custom AI - decls

This is an ADVANCED GUIDE. You are expected to have a decent understanding of decls, textures, and entities.

See the Following Books Before Proceeding

Basics

 For starters, do all of your editing on an existing AI, so you know what the results will look like before you spend a large sum of time managing an entirely new AI variant.

For your custom AI, you want to copy all the decl files that will be changed. The entitydef file is the most important and mandatory for almost all custom AI. Paste the vanilla decls into a resource patch with a very high priority. Patch priority changes between each update, so you will most likely need to change it after each update. As of Update 6.66, e4m2_swamp_patch1 is a great patch to use.