textureFormat_t
The textureFormat_t
enum is part of the idImage
class. It describes the image format / block compression type. There are 56 formats defined, but only 13 of these formats are known to be used in Doom Eternal.
Definition
enum textureFormat_t
{
FMT_NONE = 0x0,
FMT_RGBA32F = 0x1,
FMT_RGBA16F = 0x2,
FMT_RGBA8 = 0x3,
FMT_ARGB8 = 0x4,
FMT_ALPHA = 0x5,
FMT_L8A8_DEPRECATED = 0x6,
FMT_RG8 = 0x7,
FMT_LUM8_DEPRECATED = 0x8,
FMT_INT8_DEPRECATED = 0x9,
FMT_BC1 = 0xA,
FMT_BC3 = 0xB,
FMT_DEPTH = 0xC,
FMT_DEPTH_STENCIL = 0xD,
FMT_X32F = 0xE,
FMT_Y16F_X16F = 0xF,
FMT_X16 = 0x10,
FMT_Y16_X16 = 0x11,
FMT_RGB565 = 0x12,
FMT_R8 = 0x13,
FMT_R11FG11FB10F = 0x14,
FMT_X16F = 0x15,
FMT_BC6H_UF16 = 0x16,
FMT_BC7 = 0x17,
FMT_BC4 = 0x18,
FMT_BC5 = 0x19,
FMT_RG16F = 0x1A,
FMT_R10G10B10A2 = 0x1B,
FMT_RG32F = 0x1C,
FMT_R32_UINT = 0x1D,
FMT_R16_UINT = 0x1E,
FMT_DEPTH16 = 0x1F,
FMT_RGBA8_SRGB = 0x20,
FMT_BC1_SRGB = 0x21,
FMT_BC3_SRGB = 0x22,
FMT_BC7_SRGB = 0x23,
FMT_BC6H_SF16 = 0x24,
FMT_ASTC_4X4 = 0x25,
FMT_ASTC_4X4_SRGB = 0x26,
FMT_ASTC_5X4 = 0x27,
FMT_ASTC_5X4_SRGB = 0x28,
FMT_ASTC_5X5 = 0x29,
FMT_ASTC_5X5_SRGB = 0x2A,
FMT_ASTC_6X5 = 0x2B,
FMT_ASTC_6X5_SRGB = 0x2C,
FMT_ASTC_6X6 = 0x2D,
FMT_ASTC_6X6_SRGB = 0x2E,
FMT_ASTC_8X5 = 0x2F,
FMT_ASTC_8X5_SRGB = 0x30,
FMT_ASTC_8X6 = 0x31,
FMT_ASTC_8X6_SRGB = 0x32,
FMT_ASTC_8X8 = 0x33,
FMT_ASTC_8X8_SRGB = 0x34,
FMT_DEPTH32F = 0x35,
FMT_BC1_ZERO_ALPHA = 0x36,
FMT_NEXTAVAILABLE = 0x37,
};
Known values used in Doom Eternal
These formats are confirmed to be used in Doom Eternal, based on textures extracted from .resources or .streamdb.
FMT_RGBA8 = 0x3
FMT_ALPHA = 0x5
FMT_RG8 = 0x7
FMT_BC1 = 0xA
FMT_BC3 = 0xB
FMT_BC6H_UF16 = 0x16
FMT_BC7 = 0x17
FMT_BC4 = 0x18
FMT_BC5 = 0x19
FMT_BC1_SRGB = 0x21
FMT_BC3_SRGB = 0x22
FMT_BC7_SRGB = 0x23
FMT_BC1_ZERO_ALPHA = 0x36
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