Skip to main content

Cueballs

gameresources\generated\decls\md6def\md6def\characters\monsters\zombie_cueball\base\zombie_cueball.md6.decl

Cueballs should instantly explode on death.

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_02.md6anim" {
			event "ae_goreEnableByName" {
				frame 4.7773
				row 3
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 9.5611
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_03.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0000
				row 4
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_04.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_06.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_07.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_08.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_09.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_10.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_11.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_12.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_13.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_14.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_15.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_16.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_17.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_18.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_19.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_20.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_21.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_22.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_23.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9593
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_back/head_v1.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 4
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/burn/burn_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 5
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/burn/burn_02.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 3
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_02.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_03.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_04.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_05.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_06.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_07.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_forward_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_left_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_left_02.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_right_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_right_02.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_right_03.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.1319
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_inplace_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0000
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0084
				row 4
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_inplace_02.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0431
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/upper_body_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0181
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/upper_body_inplace_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.1154
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/chest_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0273
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/chest_in_place_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0660
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/fall_cycle_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 0
				locked 0
				string "full_body"
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/gut_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0570
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/gut_inplace_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0996
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_arm_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.1506
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_arm_in_place_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 0.9798
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_leg_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.1107
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_leg_inplace_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0445
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_arm_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.2033
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_arm_inplace_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.2044
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_leg_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0672
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_leg_inplace_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0552
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/upper_body.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0677
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/lower_body_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0997
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/lower_body_inplace_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0498
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/upper_body_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.1645
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/upper_body_inplace_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.2243
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/lower_body_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.2042
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/lower_body_inplace_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.2755
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/upper_body_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.1280
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/upper_body_inplace_01.md6anim" {
			event "ae_goreEnableByName" {
				frame 0.0010
				row 2
				locked 0
				string "full_body"
			}
			event "ae_startRagdoll" {
				frame 1.0916
				row 3
				locked 0
				int 0
				int 0
				int 0
			}
			event "ae_detonateSelf" {
				frame 0.5000
				row 1
				locked 0
				explosion ""
			}
			event "ae_radiusDamage" {
				frame 0.0000
				row 1
				locked 0
				damage "damage/ai/zombie/cueball"
				string "full_body"
			}
		}