Skip to main content

Entities

The idSoundEntity must be activated first. Then one of the idMusicEntity entities can be activated.

The setMusicState eventCall will not work, they must be triggered either by an idTarget_Count entity or activateTarget eventCall.

entity {
    entityDef sound_sound_musicentity_2016 {
    inherit = "sound/soundentity";
    class = "idSoundEntity";
    expandInheritance = false;
    poolCount = 0;
    poolGranularity = 2;
    networkReplicated = false;
    disableAIPooling = false;
    edit = {
        temporarySoundEvent = true;
        soundOcclusionBypass = true;
        startEvents = {
            num = 1;
            item[0] = "Play_music_doom_2016_04_surface_1";
        }
        stopEvents = {
            num = 1;
            item[0] = "Play_music_doom_2016_04_surface_1";
        }
    }
}
}
entity {
    entityDef sound_sound_musicentity_2016_heavy {
    inherit = "sound/musicentity";
    class = "idMusicEntity";
    expandInheritance = false;
    poolCount = 0;
    poolGranularity = 2;
    networkReplicated = false;
    disableAIPooling = false;
    edit = {
        spawnPosition = {
            x = 1;
            y = 1;
            z = 1;
        }
        initialState = "music_doom_2016_combat_state/heavy";
    }
}
}
entity {
    entityDef sound_sound_musicentity_2016_light {
    inherit = "sound/musicentity";
    class = "idMusicEntity";
    expandInheritance = false;
    poolCount = 0;
    poolGranularity = 2;
    networkReplicated = false;
    disableAIPooling = false;
    edit = {
        spawnPosition = {
            x = 1;
            y = 1;
            z = 1;
        }
        initialState = "music_doom_2016_combat_state/light";
    }
}
}
entity {
    entityDef sound_sound_musicentity_2016_ambient {
    inherit = "sound/musicentity";
    class = "idMusicEntity";
    expandInheritance = false;
    poolCount = 0;
    poolGranularity = 2;
    networkReplicated = false;
    disableAIPooling = false;
    edit = {
        spawnPosition = {
            x = 1;
            y = 1;
            z = 1;
        }
        initialState = "music_doom_2016_combat_state/map_start";
    }
}
}