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maintainAICount
An eventCall to maintain a certain quantity of respawning idAI2 in an idEncounterManager. Usage item[0] = { eventCall = { eventDef = "maintainAICount"; args = { num = 8; item[0] = { eEncounter...
spawnArchvile
An eventCall to spawn an Archvile. Usage item[0] = { eventCall = { eventDef = "spawnArchvile"; args = { num = 4; item[0] = { entity = ""; // spawnTarget } item[1] = {...
Troubleshooting: Common Problems & How to Fix
The majority of problems with the mod-loading tools are caused either by installing them incorrectly, or trying to use an old/outdated version of the tools. If in doubt, make sure you downloaded the correct tools from the How To Install Mods page. Common Erro...
Requesting "Editor" Access
Please send a message to SamPT#9513 on Discord to have an account made for you. For now, all editor accounts need to be manually approved by a site administrator. We encourage anyone with knowledge about modding Doom Eternal or Doom 2016 to contribute to the...
Quality Guidelines
In order to ensure high quality content, any submissions not meeting these criteria may be edited or removed. Quality Guidelines If you haven't already, please first read the Rules for Wiki Editors as these are very important, and strictly enforced. By contr...
Rules for Wiki Editors
The rules below will be strictly enforced. Please review before contributing content to the Wiki. Rules for Wiki Editors In order to maintain a high quality of content, the rules below will be strictly enforced. These rules should be considered a work in pr...
Mod Removal
In most cases, mods can be removed simply by emptying your "Mods" folder and running the EternalModInjector.bat file again. Removing Mods Provided that you followed the "Mod Loader Installation" and "Playing With Mods" instructions correctly, simply empty th...
How to Install Mods (Doom Eternal)
Mod Portal Mods can now be downloaded from the DOOM Mod Portal, which is accessible by opting-in the pc-mod-preview beta branch on Steam. Details on how to play DOOM Eternal mods: https://idstudio.idsoftware.com/doom-eternal-launcher/mods/play-mods Legacy I...
spawnBuffPod
An eventCall to spawn a buff totem. Usage item[0] = { eventCall = { eventDef = "spawnBuffPod"; args = { num = 3; item[0] = { entity = ""; // spawnTarget } item[1] = {...
waitAIHealthLevel
An eventCall that tells the idEncounterManager to wait until the specified ai type reaches a certain HP level, before executing the next eventCalls. Usage item[0] = { eventCall = { eventDef = "waitAIHealthLevel"; args = { ...
Keyboard Shortcuts
The following shortcuts are available in the WYSIWYG Editor: Shortcut (Windows & Linux/Mac) Description Ctrl+S / Cmd+S Save Draft Ctrl+Enter / Cmd+Enter Save Page & Continue Ctrl+B / Cmd+B Bold Ctrl+I / Cmd+I Italic Ctr...
waitKillCount
An eventCall that tells the idEncounterManager to wait until a certain quantity of the specified ai type are killed. Usage item[0] = { eventCall = { eventDef = "waitKillCount"; args = { num = 3; item[0] = { ...
staggeredAISpawn
An eventCall to spawn multiple idAI2 entities, with a delay between each spawn, in an idEncounterManager. Usage item[0] = { eventCall = { eventDef = "staggeredAISpawn"; args = { num = 6; item[0] = { ...
wait
An eventCall that tells the idEncounterManager to wait a specified amount of time before executing the next eventCall. Usage item[0] = { eventCall = { eventDef = "wait"; args = { num = 1; item[0] = { ...
stopMaintainingAICount
An eventCall to end a maintainAICount in an idEncounterManager. Usage This eventCall should only be used after a maintainAICount. item[0] = { eventCall = { eventDef = "stopMaintainingAICount"; args = { num = 2; ...
spawnSingleAI
An eventCall to spawn a single idAI2 entity in an idEncounterManager. Usage item[0] = { eventCall = { eventDef = "spawnSingleAI"; args = { num = 3; item[0] = { eEncounterSpawnType_t = ""; // s...
spawnAI
An eventCall to spawn multiple idAI2 entities, simultaneously, in an idEncounterManager. Usage item[0] = { eventCall = { eventDef = "spawnAI"; args = { num = 4; item[0] = { eEncounterSpawnType...
Reusing Page Content
How to use include tags to reuse pages and page content within other pages. You may find that you want to include the same block of content in multiple places. You could copy and paste that content into multiple pages but then, if that content needs to be cha...
Searching Content
The ability to search your documentation is vital to day-to-day use. There are a few locations within BookStack where you can search for your content. Below is a list of search functions within BookStack: Header Search Bar - The search bar/link in the head...
Legal Disclaimer
DOOM Eternal, id, id Software and related logos are registered trademarks or trademarks of id Software LLC. Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. The Doom Eternal Modding Wiki is a...