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35 total results found

maintainAICount

5. Level Modding Event Calls

An eventCall to maintain a certain quantity of respawning idAI2 in an idEncounterManager. Usage item[0] = { eventCall = { eventDef = "maintainAICount"; args = { num = 8; item[0] = { eEncounter...

eventcall
spawn
maintain
Eternal
2016

spawnArchvile

5. Level Modding Event Calls

An eventCall to spawn an Archvile. Usage item[0] = { eventCall = { eventDef = "spawnArchvile"; args = { num = 4; item[0] = { entity = ""; // spawnTarget } item[1] = {...

eventcall
spawn
spawntarget
spawngroup
archvile
Eternal

Troubleshooting: Common Problems & How to Fix

1. How to Install Mods

The majority of problems with the mod-loading tools are caused either by installing them incorrectly, or trying to use an old/outdated version of the tools. If in doubt, make sure you downloaded the correct tools from the How To Install Mods page. Common Erro...

Requesting "Editor" Access

Wiki Rules / How to Contribute Rules / Guidelines

Please send a message to SamPT#9513 on Discord to have an account made for you. For now, all editor accounts need to be manually approved by a site administrator.  We encourage anyone with knowledge about modding Doom Eternal or Doom 2016 to contribute to the...

Quality Guidelines

Wiki Rules / How to Contribute Rules / Guidelines

In order to ensure high quality content, any submissions not meeting these criteria may be edited or removed. Quality Guidelines If you haven't already, please first read the Rules for Wiki Editors as these are very important, and strictly enforced. By contr...

Rules for Wiki Editors

Wiki Rules / How to Contribute Rules / Guidelines

The rules below will be strictly enforced. Please review before contributing content to the Wiki.  Rules for Wiki Editors In order to maintain a high quality of content, the rules below will be strictly enforced. These rules should be considered a work in pr...

Mod Removal

1. How to Install Mods

In most cases, mods can be removed simply by emptying your "Mods" folder and running the EternalModInjector.bat file again. Removing Mods Provided that you followed the "Mod Loader Installation" and "Playing With Mods" instructions correctly, simply empty th...

How to Install Mods (Doom Eternal)

1. How to Install Mods

Mod Portal Mods can now be downloaded from the DOOM Mod Portal, which is accessible by opting-in the pc-mod-preview beta branch on Steam. Details on how to play DOOM Eternal mods: https://idstudio.idsoftware.com/doom-eternal-launcher/mods/play-mods Legacy I...

spawnBuffPod

5. Level Modding Event Calls

An eventCall to spawn a buff totem. Usage item[0] = { eventCall = { eventDef = "spawnBuffPod"; args = { num = 3; item[0] = { entity = ""; // spawnTarget } item[1] = {...

eventcall
spawn
spawntarget
Eternal

waitAIHealthLevel

5. Level Modding Event Calls

An eventCall that tells the idEncounterManager to wait until the specified ai type reaches a certain HP level, before executing the next eventCalls. Usage item[0] = { eventCall = { eventDef = "waitAIHealthLevel"; args = { ...

eventcall
wait
2016
Eternal

Keyboard Shortcuts

Wiki Rules / How to Contribute Tips for Wiki Editors

The following shortcuts are available in the WYSIWYG Editor: Shortcut (Windows & Linux/Mac) Description Ctrl+S / Cmd+S Save Draft Ctrl+Enter / Cmd+Enter Save Page & Continue Ctrl+B / Cmd+B Bold Ctrl+I / Cmd+I Italic Ctr...

waitKillCount

5. Level Modding Event Calls

An eventCall that tells the idEncounterManager to wait until a certain quantity of the specified ai type are killed. Usage item[0] = { eventCall = { eventDef = "waitKillCount"; args = { num = 3; item[0] = { ...

eventcall
wait
2016
Eternal

staggeredAISpawn

5. Level Modding Event Calls

An eventCall to spawn multiple idAI2 entities, with a delay between each spawn, in an idEncounterManager. Usage item[0] = { eventCall = { eventDef = "staggeredAISpawn"; args = { num = 6; item[0] = { ...

eventcall
spawn
spawngroup
staggerspawn
2016
Eternal

wait

5. Level Modding Event Calls

An eventCall that tells the idEncounterManager to wait a specified amount of time before executing the next eventCall. Usage item[0] = { eventCall = { eventDef = "wait"; args = { num = 1; item[0] = { ...

eventcall
wait
2016
Eternal

stopMaintainingAICount

5. Level Modding Event Calls

An eventCall to end a maintainAICount in an idEncounterManager. Usage This eventCall should only be used after a maintainAICount. item[0] = { eventCall = { eventDef = "stopMaintainingAICount"; args = { num = 2; ...

eventcall
maintain
2016
Eternal

spawnSingleAI

5. Level Modding Event Calls

An eventCall to spawn a single idAI2 entity in an idEncounterManager. Usage item[0] = { eventCall = { eventDef = "spawnSingleAI"; args = { num = 3; item[0] = { eEncounterSpawnType_t = ""; // s...

eventcall
spawn
spawntarget
2016
Eternal

spawnAI

5. Level Modding Event Calls

An eventCall to spawn multiple idAI2 entities, simultaneously, in an idEncounterManager. Usage item[0] = { eventCall = { eventDef = "spawnAI"; args = { num = 4; item[0] = { eEncounterSpawnType...

eventcall
spawn
spawngroup
Eternal
2016

Reusing Page Content

Wiki Rules / How to Contribute Tips for Wiki Editors

How to use include tags to reuse pages and page content within other pages. You may find that you want to include the same block of content in multiple places. You could copy and paste that content into multiple pages but then, if that content needs to be cha...

Searching Content

Wiki Rules / How to Contribute Tips for Wiki Editors

The ability to search your documentation is vital to day-to-day use. There are a few locations within BookStack where you can search for your content. Below is a list of search functions within BookStack: Header Search Bar - The search bar/link in the head...

Legal Disclaimer

Wiki Rules / How to Contribute

DOOM Eternal, id, id Software and related logos are registered trademarks or trademarks of id Software LLC. Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. The Doom Eternal Modding Wiki is a...