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DOOM Eternal Official Mod Support Details

Official idStudio Guides: https://idstudio.idsoftware.com/

New Tools for Modding

The Doom Mod Portal has been added to Steam in a beta branch.
  • Access by right clickingplaying DOOM Eternal inon yourSteam. If the Mod Portal does not open, verify file integrity on Steam librarythen ->try Properties... -> Betas -> Beta Participation -> pc-mod-previewagain.
  • This is a browser and publishing tool for mods. Be sure to define where you want your Mods to be located in the Settings.
  • Multiplayer is disabled because it is not ready yet.disabled.
idStudio hasis beenavailable addedon to Steam.Steam

What we CAN do with idStudio

  • Modify or create new decls
  • Modify or create new textures
  • Modify or create new static or animated models
  • Modify or create new animations
  • Modify or create new strings
  • Modify or create new sound effects & music
  • Build your own maps with new geo, nav, entities, etc
  • Modify vanilla map geo, nav, entities, etc (need asset packs)

What we CANNOT do with idStudio (yet)

  • Modify DLC ormaps, BATTLEMODEbut mapsthe since their assetassets packs are not available yet
  • Modify the UIPlay or HUD more than what was previously possible
  • Create new sound effects or music
  • Testcreate multiplayer with more than 1 player
    mods

Some Drawbacks with idStudio

  • idStudio itself is ~10060 GBytes
  • OptionalIndividual map asset packs are 10-205-10 GBytes
  • You will need to login to your Bethesda account to access/publish mods
  • You need a fairly powerful PC to run idStudio well (32 GBytes of RAM is recommended)
  • idStudio may take a some time to do the following
     - Boot up
     - Open a map
     - Load into a map
     - Package a .map file (packaging decls, strings, textures, & audio will only take a few seconds)
  • Packaged map files arecan roughlyrange 700from MB500 MByes to 2 GBytes in size perdepending uniqueon maphow large the maps are