DOOM Eternal Official Mod Support Details
Official idStudio Guides: https://idstudio.idsoftware.com/
New Tools for Modding
The Doom Mod Portal has been added to Steam in a beta branch.
- Access by
right clickingplaying DOOM EternalinonyourSteam. If the Mod Portal does not open, verify file integrity on Steamlibrarythen->tryProperties... -> Betas -> Beta Participation -> pc-mod-previewagain. - This is a browser and publishing tool for mods. Be sure to define where you want your Mods to be located in the Settings.
- Multiplayer is
disabled because it is not ready yet.disabled.
idStudio hasis beenavailable addedon to Steam.Steam
- Download here: https://store.steampowered.com/app/2545650/DOOM_Eternal_idStudio/
- This is the environment modders will use to create and test their mods.
- This tool is currently in beta and will receive updates in the future.
What we CAN do with idStudio
- Modify or create new decls
- Modify or create new textures
- Modify or create new static or animated models
- Modify or create new animations
- Modify or create new strings
- Modify or create new sound effects & music
- Build your own maps with new geo, nav, entities, etc
- Modify vanilla map geo, nav, entities, etc (need asset packs)
What we CANNOT do with idStudio (yet)
- Modify DLC
ormaps,BATTLEMODEbutmapsthesince their assetassets packs arenotavailableyet Modify the UIPlay orHUD more than what was previously possibleCreate new sound effects or musicTestcreate multiplayerwith more than 1 player
mods
Some Drawbacks with idStudio
- idStudio itself is ~
10060 GBytes OptionalIndividual map asset packs are10-205-10 GBytes- You will need to login to your Bethesda account to access/publish mods
- You need a fairly powerful PC to run idStudio well (32 GBytes of RAM is recommended)
- idStudio may take a some time to do the following
- Boot up
- Open a map
- Load into a map
- Package a .map file (packaging decls, strings, textures, & audio will only take a few seconds) - Packaged map files
arecanroughlyrange700fromMB500 MByes to 2 GBytes in sizeperdependinguniqueonmaphow large the maps are