DOOM Eternal Official Mod Support Details
Official idStudio Guides: https://idstudio.idsoftware.com/
New Tools for Modding
The Doom ModEternal PortalLauncher hasis beenavailable added toon Steam in a beta branch.
- Access by playing DOOM Eternal on Steam. If the Mod Portal does not open, verify file integrity on Steam then try again.
- This is a browser and publishing tool for mods. Be sure to define where you want your Mods to be located in the Settings.
- Multiplayer
isand achievements are disabled.
idStudio is available on Steam
- Download here: https://store.steampowered.com/app/2545650/DOOM_Eternal_idStudio/
- This is the environment modders will use to create and test their mods.
This tool is currently in beta and will receive updates in the future.
What we CAN do with idStudio
- Modify or create new decls
- Modify or create new textures
- Modify or create new static or animated models
- Modify or create new animations
- Modify or create new strings
- Modify or create new sound effects & music
Build your own maps with new geo, nav, entities, etc- Modify vanilla map geo, nav, entities, etc (need asset packs)
- Build your own maps with new geo, nav, entities, etc
What we CANNOT do with idStudio
- Modify DLC maps, but the assets packs are available
- Play
or createmultiplayer mods
Some Drawbacks with idStudio
- idStudio itself is ~60 GBytes
- Individual map asset packs are 5-10 GBytes
- You will need to login to your Bethesda account to access/publish mods
- You need a fairly powerful PC to optimally run idStudio
well(32 GBytes of RAM is recommended) - idStudio may take a some time to do the following
- Boot up
- Open a map
- Load into a map
- Package a .map file (packaging decls, strings, textures, & audio will only take a few seconds) - Packaged map files can range from 500 MByes to 2 GBytes in size depending on how large the maps are