Extracting Strings
See Extracting Resources before proceeding. You must have gameresources.resources extracted.
A string is a sequence of characters (text) that appears literally.
Extracting Tools:
BlangJsonGenerator by PowerBall253 - Download
Exports BLANG files into JSON, a format that can be edited with raw text editor, such as Notepad++.
BlangParser by proteh - Download
Directly modifies BLANG files with a simple GUI.
Currently, there are no released packages for BlangParser.
You will either need to find a compiled version in the 2016+ Modding Discord server
or compile it with a C# compiler.
Each BLANG file usually range from 1.5 MB to 2 MB of storage.
Finding BLANG files
- As of Update 6.3, the highest-priority string files are located in gameresources_patch1\strings from your resource output directory.
- Copy any language BLANG file of choice and paste is somewhere safe.
This will be the string file that you will modify.
Extraction Instructions: ( BlangJsonGenerator )
It is recommended to create a folder containing both "BlangJsonGenerator.exe" and the unmodified BLANG file.
- Run "BlangJsonGenerator.exe".
- Select option 1.
- Input the name of the .blang file. ( ex: english.blang )
- Input the language name. ( ex: english )
- Input the name of the output file. ( ex: english.json )
- Close the executable.
- You may now edit each string value. See [TEMP] for more information.
The output folder must be end with .json
List of Resources:
english.blang
french.blang
german.blang
italian.blang
japanese.blang
korean.blang
latin_spanish.blang
polish.blang
portuguese.blang
russian.blang
simplified_chinese.blang
spanish.blang
traditional_chinese.blang