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Getting Started

Entities Files

Levels are edited through ".entities" files and are saved in:
<resource>/maps/game/<campaign>/<level_name>/<level_name>.entities

Example:
e1m1_intro_patch1/maps/game/sp/e1m1_intro/e1m1_intro.entities
> This is the level file path for Hell on Earth.

Remember to check for the highest resource load priority for the level

M347h00k:

M347h00k (aka Meathook or MH) originally by Chrispy - Download
> M347h00k unlocks developer commands and allows you to edit your level in-game.
> Although not mandatory, this would make level modding significantly easier.
To install: Download XINPUT1_3.dll and place it into the DOOM Eternal installation directory (like how you installed the Mod Injector).

Tools for Editing Levels:

Text Editor - Notepad++ Recommended

EntityHeroEntitySlayer by Scorp0rX0rFlavorfulGecko5 - Download
> EntityHeroEntitySlayer is aan easy yet powerful entity editing tool tothat help newer modders into level modding. It helps with organizinglists entities andas makesnodes, itwhile easierproviding toadvanced movefeatures aroundsuch eventCalls.as filtering, searching, multi-node selection.
> To install: Download the EntityHero.Entity Slayer zip and extract its contents to whatever folder you want. Make sure to copy oocore_8_win64.dll from DOOM Eternal's installation directory to the folder.