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Lightrigs

Overbright lightrigs for Deathmatch.

gameresources_patch1\generated\decls\entitydef\light\riglights\player\default\back.decl
{
	class = "idLight";
	networkReplicated = false;
	disableAIPooling = false;
	editorVars {
		rotatable = true;
		showOrientation = false;
		showFixedBox = true;
		skipRenderModelInEditor = false;
		showInRenderMode = false;
		placeable = false;
		color = ( 0, 0.800000012, 0, 1 );
		size = ( 0.305000007, 0.305000007, 0.305000007 );
		originOffset = ( 0, 0, 0 );
		material = "";
		translucent = false;
		editorName = "";
		description = "";
	}
	edit = {
		spawnPosition = {
			z = 1.45000005;
		}
		flags = {
			canBecomeDormant = true;
		}
		lightColor = {
			r = 0.8;
			g = 1;
			b = 0.8;
		}
		lightRadius = {
			x = 2.5;
			y = 2.5;
			z = 3;
		}
		lightCenter = {
			x = -4;
			z = 1;
		}
		lightFalloff = 100;
		clipVolumeFalloff = 100;
		userClipVolume = true;
		spotLight = {
			lightRight = {
				y = -2.99999976;
			}
			lightUp = {
				z = 2.99999976;
			}
		}
		scatteringMultiplier = 0;
		dynamicOnly = true;
		particleLightEffect = "LIGHTPARTICLE_NOPARTICLES";
		particleLightScale = 0;
		lightIntensity = 25;
	}
}
gameresources_patch1\generated\decls\entitydef\light\riglights\player\default\key.decl
{
	class = "idLight";
	networkReplicated = false;
	disableAIPooling = false;
	editorVars {
		rotatable = true;
		showOrientation = false;
		showFixedBox = true;
		skipRenderModelInEditor = false;
		showInRenderMode = false;
		placeable = false;
		color = ( 0, 0.800000012, 0, 1 );
		size = ( 0.305000007, 0.305000007, 0.305000007 );
		originOffset = ( 0, 0, 0 );
		material = "";
		translucent = false;
		editorName = "";
		description = "";
	}
	edit = {
		spawnPosition = {
			z = 1.45000005;
		}
		flags = {
			canBecomeDormant = true;
		}
		lightColor = {
			r = 0.8;
			g = 1;
			b = 0.8;
		}
		lightRadius = {
			x = 2.5;
			y = 2.5;
			z = 3;
		}
		lightCenter = {
			x = 3;
			z = 1.70000005;
		}
		lightFalloff = 100;
		clipVolumeFalloff = 100;
		userClipVolume = true;
		spotLight = {
			lightRight = {
				y = -2.99999976;
			}
			lightUp = {
				z = 2.99999976;
			}
		}
		scatteringMultiplier = 0;
		dynamicOnly = true;
		particleLightEffect = "LIGHTPARTICLE_NOPARTICLES";
		particleLightScale = 0;
		lightIntensity = 25;
	}
}
gameresources_patch1\generated\decls\entitydef\light\riglights\player\default\top.decl
{
	class = "idLight";
	networkReplicated = false;
	disableAIPooling = false;
	editorVars {
		rotatable = true;
		showOrientation = false;
		showFixedBox = true;
		skipRenderModelInEditor = false;
		showInRenderMode = false;
		placeable = false;
		color = ( 0, 0.800000012, 0, 1 );
		size = ( 0.305000007, 0.305000007, 0.305000007 );
		originOffset = ( 0, 0, 0 );
		material = "";
		translucent = false;
		editorName = "";
		description = "";
	}
	edit = {
		spawnPosition = {
			x = 0.0146076679;
			y = -0.0962710381;
			z = 1.23329365;
		}
		flags = {
			canBecomeDormant = true;
		}
		lightColor = {
			r = 0.8;
			g = 1;
			b = 0.8;
		}
		lightRadius = {
			x = 2.4;
			y = 2;
			z = 2.4;
		}
		lightCenter = {
			z = 2;
		}
		lightFalloff = 100;
		clipVolumeFalloff = 100;
		userClipVolume = true;
		spotLight = {
			lightRight = {
				y = -2.99999976;
			}
			lightUp = {
				z = 2.99999976;
			}
		}
		scatteringMultiplier = 0;
		dynamicOnly = true;
		particleLightEffect = "LIGHTPARTICLE_NOPARTICLES";
		particleLightScale = 0;
		lightIntensity = 25;
	}
}