Lightrigs
Overbright lightrigs for Deathmatch.
gameresources_patch1\generated\decls\entitydef\light\riglights\player\default\back.decl
{
class = "idLight";
networkReplicated = false;
disableAIPooling = false;
editorVars {
rotatable = true;
showOrientation = false;
showFixedBox = true;
skipRenderModelInEditor = false;
showInRenderMode = false;
placeable = false;
color = ( 0, 0.800000012, 0, 1 );
size = ( 0.305000007, 0.305000007, 0.305000007 );
originOffset = ( 0, 0, 0 );
material = "";
translucent = false;
editorName = "";
description = "";
}
edit = {
spawnPosition = {
z = 1.45000005;
}
flags = {
canBecomeDormant = true;
}
lightColor = {
r = 0.8;
g = 1;
b = 0.8;
}
lightRadius = {
x = 2.5;
y = 2.5;
z = 3;
}
lightCenter = {
x = -4;
z = 1;
}
lightFalloff = 100;
clipVolumeFalloff = 100;
userClipVolume = true;
spotLight = {
lightRight = {
y = -2.99999976;
}
lightUp = {
z = 2.99999976;
}
}
scatteringMultiplier = 0;
dynamicOnly = true;
particleLightEffect = "LIGHTPARTICLE_NOPARTICLES";
particleLightScale = 0;
lightIntensity = 25;
}
}
gameresources_patch1\generated\decls\entitydef\light\riglights\player\default\key.decl
{
class = "idLight";
networkReplicated = false;
disableAIPooling = false;
editorVars {
rotatable = true;
showOrientation = false;
showFixedBox = true;
skipRenderModelInEditor = false;
showInRenderMode = false;
placeable = false;
color = ( 0, 0.800000012, 0, 1 );
size = ( 0.305000007, 0.305000007, 0.305000007 );
originOffset = ( 0, 0, 0 );
material = "";
translucent = false;
editorName = "";
description = "";
}
edit = {
spawnPosition = {
z = 1.45000005;
}
flags = {
canBecomeDormant = true;
}
lightColor = {
r = 0.8;
g = 1;
b = 0.8;
}
lightRadius = {
x = 2.5;
y = 2.5;
z = 3;
}
lightCenter = {
x = 3;
z = 1.70000005;
}
lightFalloff = 100;
clipVolumeFalloff = 100;
userClipVolume = true;
spotLight = {
lightRight = {
y = -2.99999976;
}
lightUp = {
z = 2.99999976;
}
}
scatteringMultiplier = 0;
dynamicOnly = true;
particleLightEffect = "LIGHTPARTICLE_NOPARTICLES";
particleLightScale = 0;
lightIntensity = 25;
}
}
gameresources_patch1\generated\decls\entitydef\light\riglights\player\default\top.decl
{
class = "idLight";
networkReplicated = false;
disableAIPooling = false;
editorVars {
rotatable = true;
showOrientation = false;
showFixedBox = true;
skipRenderModelInEditor = false;
showInRenderMode = false;
placeable = false;
color = ( 0, 0.800000012, 0, 1 );
size = ( 0.305000007, 0.305000007, 0.305000007 );
originOffset = ( 0, 0, 0 );
material = "";
translucent = false;
editorName = "";
description = "";
}
edit = {
spawnPosition = {
x = 0.0146076679;
y = -0.0962710381;
z = 1.23329365;
}
flags = {
canBecomeDormant = true;
}
lightColor = {
r = 0.8;
g = 1;
b = 0.8;
}
lightRadius = {
x = 2.4;
y = 2;
z = 2.4;
}
lightCenter = {
z = 2;
}
lightFalloff = 100;
clipVolumeFalloff = 100;
userClipVolume = true;
spotLight = {
lightRight = {
y = -2.99999976;
}
lightUp = {
z = 2.99999976;
}
}
scatteringMultiplier = 0;
dynamicOnly = true;
particleLightEffect = "LIGHTPARTICLE_NOPARTICLES";
particleLightScale = 0;
lightIntensity = 25;
}
}