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RenderParms

OverbrightGreen lightrigsrender highlights for Deathmatch.Slayer vs Slayer.

gameresources_patch1\generated\decls\entitydef\light\riglights\fx\player\default\back.tp_body.decl
{			class = "idLight";
	networkReplicated = false;
	disableAIPooling = false;
	editorVars {
		rotatable = true;
		showOrientation = false;
		showFixedBox = true;
		skipRenderModelInEditor = false;
		showInRenderMode = false;
		placeable = false;
		color = ( 0, 0.800000012, 0, 1 );
		size = ( 0.305000007, 0.305000007, 0.305000007 );
		originOffset = ( 0, 0, 0 );
		material = "";
		translucent = false;
		editorName = "";
		description = "";
	}
	edititem[85] = {
                spawnPositionname = "highlight_tint";
                group = "highlight";
                type = "FX_RENDERPARM";
				startCondition = {
					znum = 1.45000005;74;
					item[0] = "FX_NONE";
					item[1] = "FX_PICKUP_HEALTH_SMALL";
					item[2] = "FX_PICKUP_HEALTH_MEDIUM";
					item[3] = "FX_PICKUP_HEALTH_LARGE";
					item[4] = "FX_PICKUP_ARMOR_SMALL";
					item[5] = "FX_PICKUP_ARMOR_MEDIUM";
					item[6] = "FX_PICKUP_ARMOR_LARGE";
					item[7] = "FX_PLAYER_STATUS1_START";
					item[8] = "FX_PLAYER_STATUS1_STOP";
					item[9] = "FX_PLAYER_STATUS2_START";
					item[10] = "FX_PLAYER_STATUS2_STOP";
					item[11] = "FX_PLAYER_STATUS2_ALT_1_START";
					item[12] = "FX_PLAYER_STATUS2_ALT_2_START";
					item[13] = "FX_PLAYER_STATUS2_ALT_3_START";
					item[14] = "FX_PLAYER_STATUS3_START";
					item[15] = "FX_PLAYER_STATUS3_STOP";
					item[16] = "FX_PLAYER_STATUS4_START";
					item[17] = "FX_PLAYER_STATUS4_STOP";
					item[18] = "FX_PLAYER_STATUS5_START";
					item[19] = "FX_PLAYER_STATUS5_STOP";
					item[20] = "FX_ZIPLINE_SPEED_SLOW";
					item[21] = "FX_ZIPLINE_SPEED_SLOW_REVERSE";
					item[22] = "FX_ZIPLINE_SPEED_MED";
					item[23] = "FX_ZIPLINE_SPEED_MED_REVERSE";
					item[24] = "FX_ZIPLINE_SPEED_FAST";
					item[25] = "FX_ZIPLINE_SPEED_FAST_REVERSE";
					item[26] = "FX_GLORY_SAVAGERY_START";
					item[27] = "FX_GLORY_SAVAGERY_START_THIRD";
					item[28] = "FX_GLORY_SAVAGERY_START_END_THIRD";
					item[29] = "FX_GLORY_SAVAGERY_AOE_START_END_THIRD";
					item[30] = "FX_GLORY_SAVAGERY_AOE_LOW_HEALTH_START_END_THIRD";
					item[31] = "FX_SAVING_THROW_START";
					item[32] = "FX_RUNE_BLOOD_FUELED";
					item[33] = "FX_RUNE_SEEK_DESTROY";
					item[34] = "FX_PROP_PICKUP";
					item[35] = "FX_VEH_START_BOOST";
					item[36] = "FX_CINEMATIC_MP_20";
					item[37] = "FX_DOUBLE_JUMP_THIRD_PERSON";
					item[38] = "FX_DASH_ACTIVATED";
					item[39] = "FX_CINEMATIC_MP_1";
					item[40] = "FX_CINEMATIC_MP_2";
					item[41] = "FX_CINEMATIC_MP_4";
					item[42] = "FX_CINEMATIC_MP_5";
					item[43] = "FX_CINEMATIC_MP_6";
					item[44] = "FX_CINEMATIC_MP_7";
					item[45] = "FX_CINEMATIC_MP_8";
					item[46] = "FX_CINEMATIC_MP_9";
					item[47] = "FX_CINEMATIC_MP_18";
					item[48] = "FX_CINEMATIC_MP_19";
					item[49] = "FX_CINEMATIC_MP_20";
					item[50] = "FX_CINEMATIC_1";
					item[51] = "FX_CINEMATIC_2";
					item[52] = "FX_CINEMATIC_3";
					item[53] = "FX_CINEMATIC_4";
					item[54] = "FX_CINEMATIC_5";
					item[55] = "FX_CINEMATIC_7";
					item[56] = "FX_CINEMATIC_8";
					item[57] = "FX_CINEMATIC_9";
					item[58] = "FX_CINEMATIC_10";
					item[59] = "FX_CINEMATIC_13";
					item[60] = "FX_CINEMATIC_14";
					item[61] = "FX_CINEMATIC_15";
					item[62] = "FX_CINEMATIC_16";
					item[63] = "FX_CINEMATIC_17";
					item[64] = "FX_CINEMATIC_18";
					item[65] = "FX_CINEMATIC_19";
					item[66] = "FX_CINEMATIC_20";
					item[67] = "FX_START_DAMAGE_LEVEL_1";
					item[68] = "FX_START_DAMAGE_LEVEL_2";
					item[69] = "FX_START_DAMAGE_LEVEL_4";
					item[70] = "FX_BURN_1_START";
					item[71] = "FX_BURN_2_START";
					item[72] = "FX_PLAYER_MOVEMENT_LANDED";
					item[73] = "FX_EXPLOSIVE_ARMED";
				}
				flagsrenderParmParms = {
					canBecomeDormantdeclRenderParm = true;"highlightfillcolor";
					}
		lightColorcolor = {
						r = 0.8;0;
						g = 1;
			b = 0.8;
						}
		lightRadius = {
			x = 2.5;
			y = 2.5;
			z = 3;
		}
		lightCenter = {
			x = -4;
			z = 1;
		}
		lightFalloff = 100;
		clipVolumeFalloff = 100;
		userClipVolume = true;
		spotLight = {
			lightRight = {
				y = -2.99999976;
			}
			lightUp = {
				z = 2.99999976;
			}
		}
		scatteringMultiplierb = 0;
						dynamicOnlya = true;0.5;
					particleLightEffect = "LIGHTPARTICLE_NOPARTICLES";
		particleLightScale = 0;
		lightIntensity = 25;}
				}
			}
gameresources_patch1\generated\decls\entitydef\light\riglights\player\default\key.decl
{
	class = "idLight";
	networkReplicated = false;
	disableAIPooling = false;
	editorVars {
		rotatable = true;
		showOrientation = false;
		showFixedBox = true;
		skipRenderModelInEditor = false;
		showInRenderMode = false;
		placeable = false;
		color = ( 0, 0.800000012, 0, 1 );
		size = ( 0.305000007, 0.305000007, 0.305000007 );
		originOffset = ( 0, 0, 0 );
		material = "";
		translucent = false;
		editorName = "";
		description = "";
	}
	edit = {
		spawnPosition = {
			z = 1.45000005;
		}
		flags = {
			canBecomeDormant = true;
		}
		lightColor = {
			r = 0.8;
			g = 1;
			b = 0.8;
		}
		lightRadius = {
			x = 2.5;
			y = 2.5;
			z = 3;
		}
		lightCenter = {
			x = 3;
			z = 1.70000005;
		}
		lightFalloff = 100;
		clipVolumeFalloff = 100;
		userClipVolume = true;
		spotLight = {
			lightRight = {
				y = -2.99999976;
			}
			lightUp = {
				z = 2.99999976;
			}
		}
		scatteringMultiplier = 0;
		dynamicOnly = true;
		particleLightEffect = "LIGHTPARTICLE_NOPARTICLES";
		particleLightScale = 0;
		lightIntensity = 25;
	}
}
gameresources_patch1\generated\decls\entitydef\light\riglights\player\default\top.decl
{
	class = "idLight";
	networkReplicated = false;
	disableAIPooling = false;
	editorVars {
		rotatable = true;
		showOrientation = false;
		showFixedBox = true;
		skipRenderModelInEditor = false;
		showInRenderMode = false;
		placeable = false;
		color = ( 0, 0.800000012, 0, 1 );
		size = ( 0.305000007, 0.305000007, 0.305000007 );
		originOffset = ( 0, 0, 0 );
		material = "";
		translucent = false;
		editorName = "";
		description = "";
	}
	edit = {
		spawnPosition = {
			x = 0.0146076679;
			y = -0.0962710381;
			z = 1.23329365;
		}
		flags = {
			canBecomeDormant = true;
		}
		lightColor = {
			r = 0.8;
			g = 1;
			b = 0.8;
		}
		lightRadius = {
			x = 2.4;
			y = 2;
			z = 2.4;
		}
		lightCenter = {
			z = 2;
		}
		lightFalloff = 100;
		clipVolumeFalloff = 100;
		userClipVolume = true;
		spotLight = {
			lightRight = {
				y = -2.99999976;
			}
			lightUp = {
				z = 2.99999976;
			}
		}
		scatteringMultiplier = 0;
		dynamicOnly = true;
		particleLightEffect = "LIGHTPARTICLE_NOPARTICLES";
		particleLightScale = 0;
		lightIntensity = 25;
	}
}