RenderParms
OverbrightGreen lightrigsrender highlights for Deathmatch.Slayer vs Slayer.
gameresources_patch1\generated\decls\entitydef\light\riglights\fx\player\default\back.tp_body.decl
{ class = "idLight";
networkReplicated = false;
disableAIPooling = false;
editorVars {
rotatable = true;
showOrientation = false;
showFixedBox = true;
skipRenderModelInEditor = false;
showInRenderMode = false;
placeable = false;
color = ( 0, 0.800000012, 0, 1 );
size = ( 0.305000007, 0.305000007, 0.305000007 );
originOffset = ( 0, 0, 0 );
material = "";
translucent = false;
editorName = "";
description = "";
}
edititem[85] = {
spawnPositionname = "highlight_tint";
group = "highlight";
type = "FX_RENDERPARM";
startCondition = {
znum = 1.45000005;74;
item[0] = "FX_NONE";
item[1] = "FX_PICKUP_HEALTH_SMALL";
item[2] = "FX_PICKUP_HEALTH_MEDIUM";
item[3] = "FX_PICKUP_HEALTH_LARGE";
item[4] = "FX_PICKUP_ARMOR_SMALL";
item[5] = "FX_PICKUP_ARMOR_MEDIUM";
item[6] = "FX_PICKUP_ARMOR_LARGE";
item[7] = "FX_PLAYER_STATUS1_START";
item[8] = "FX_PLAYER_STATUS1_STOP";
item[9] = "FX_PLAYER_STATUS2_START";
item[10] = "FX_PLAYER_STATUS2_STOP";
item[11] = "FX_PLAYER_STATUS2_ALT_1_START";
item[12] = "FX_PLAYER_STATUS2_ALT_2_START";
item[13] = "FX_PLAYER_STATUS2_ALT_3_START";
item[14] = "FX_PLAYER_STATUS3_START";
item[15] = "FX_PLAYER_STATUS3_STOP";
item[16] = "FX_PLAYER_STATUS4_START";
item[17] = "FX_PLAYER_STATUS4_STOP";
item[18] = "FX_PLAYER_STATUS5_START";
item[19] = "FX_PLAYER_STATUS5_STOP";
item[20] = "FX_ZIPLINE_SPEED_SLOW";
item[21] = "FX_ZIPLINE_SPEED_SLOW_REVERSE";
item[22] = "FX_ZIPLINE_SPEED_MED";
item[23] = "FX_ZIPLINE_SPEED_MED_REVERSE";
item[24] = "FX_ZIPLINE_SPEED_FAST";
item[25] = "FX_ZIPLINE_SPEED_FAST_REVERSE";
item[26] = "FX_GLORY_SAVAGERY_START";
item[27] = "FX_GLORY_SAVAGERY_START_THIRD";
item[28] = "FX_GLORY_SAVAGERY_START_END_THIRD";
item[29] = "FX_GLORY_SAVAGERY_AOE_START_END_THIRD";
item[30] = "FX_GLORY_SAVAGERY_AOE_LOW_HEALTH_START_END_THIRD";
item[31] = "FX_SAVING_THROW_START";
item[32] = "FX_RUNE_BLOOD_FUELED";
item[33] = "FX_RUNE_SEEK_DESTROY";
item[34] = "FX_PROP_PICKUP";
item[35] = "FX_VEH_START_BOOST";
item[36] = "FX_CINEMATIC_MP_20";
item[37] = "FX_DOUBLE_JUMP_THIRD_PERSON";
item[38] = "FX_DASH_ACTIVATED";
item[39] = "FX_CINEMATIC_MP_1";
item[40] = "FX_CINEMATIC_MP_2";
item[41] = "FX_CINEMATIC_MP_4";
item[42] = "FX_CINEMATIC_MP_5";
item[43] = "FX_CINEMATIC_MP_6";
item[44] = "FX_CINEMATIC_MP_7";
item[45] = "FX_CINEMATIC_MP_8";
item[46] = "FX_CINEMATIC_MP_9";
item[47] = "FX_CINEMATIC_MP_18";
item[48] = "FX_CINEMATIC_MP_19";
item[49] = "FX_CINEMATIC_MP_20";
item[50] = "FX_CINEMATIC_1";
item[51] = "FX_CINEMATIC_2";
item[52] = "FX_CINEMATIC_3";
item[53] = "FX_CINEMATIC_4";
item[54] = "FX_CINEMATIC_5";
item[55] = "FX_CINEMATIC_7";
item[56] = "FX_CINEMATIC_8";
item[57] = "FX_CINEMATIC_9";
item[58] = "FX_CINEMATIC_10";
item[59] = "FX_CINEMATIC_13";
item[60] = "FX_CINEMATIC_14";
item[61] = "FX_CINEMATIC_15";
item[62] = "FX_CINEMATIC_16";
item[63] = "FX_CINEMATIC_17";
item[64] = "FX_CINEMATIC_18";
item[65] = "FX_CINEMATIC_19";
item[66] = "FX_CINEMATIC_20";
item[67] = "FX_START_DAMAGE_LEVEL_1";
item[68] = "FX_START_DAMAGE_LEVEL_2";
item[69] = "FX_START_DAMAGE_LEVEL_4";
item[70] = "FX_BURN_1_START";
item[71] = "FX_BURN_2_START";
item[72] = "FX_PLAYER_MOVEMENT_LANDED";
item[73] = "FX_EXPLOSIVE_ARMED";
}
flagsrenderParmParms = {
canBecomeDormantdeclRenderParm = true;"highlightfillcolor";
}
lightColorcolor = {
r = 0.8;0;
g = 1;
b = 0.8;
}
lightRadius = {
x = 2.5;
y = 2.5;
z = 3;
}
lightCenter = {
x = -4;
z = 1;
}
lightFalloff = 100;
clipVolumeFalloff = 100;
userClipVolume = true;
spotLight = {
lightRight = {
y = -2.99999976;
}
lightUp = {
z = 2.99999976;
}
}
scatteringMultiplierb = 0;
dynamicOnlya = true;0.5;
particleLightEffect = "LIGHTPARTICLE_NOPARTICLES";
particleLightScale = 0;
lightIntensity = 25;}
}
}gameresources_patch1\generated\decls\entitydef\light\riglights\player\default\key.decl
{
class = "idLight";
networkReplicated = false;
disableAIPooling = false;
editorVars {
rotatable = true;
showOrientation = false;
showFixedBox = true;
skipRenderModelInEditor = false;
showInRenderMode = false;
placeable = false;
color = ( 0, 0.800000012, 0, 1 );
size = ( 0.305000007, 0.305000007, 0.305000007 );
originOffset = ( 0, 0, 0 );
material = "";
translucent = false;
editorName = "";
description = "";
}
edit = {
spawnPosition = {
z = 1.45000005;
}
flags = {
canBecomeDormant = true;
}
lightColor = {
r = 0.8;
g = 1;
b = 0.8;
}
lightRadius = {
x = 2.5;
y = 2.5;
z = 3;
}
lightCenter = {
x = 3;
z = 1.70000005;
}
lightFalloff = 100;
clipVolumeFalloff = 100;
userClipVolume = true;
spotLight = {
lightRight = {
y = -2.99999976;
}
lightUp = {
z = 2.99999976;
}
}
scatteringMultiplier = 0;
dynamicOnly = true;
particleLightEffect = "LIGHTPARTICLE_NOPARTICLES";
particleLightScale = 0;
lightIntensity = 25;
}
}gameresources_patch1\generated\decls\entitydef\light\riglights\player\default\top.decl
{
class = "idLight";
networkReplicated = false;
disableAIPooling = false;
editorVars {
rotatable = true;
showOrientation = false;
showFixedBox = true;
skipRenderModelInEditor = false;
showInRenderMode = false;
placeable = false;
color = ( 0, 0.800000012, 0, 1 );
size = ( 0.305000007, 0.305000007, 0.305000007 );
originOffset = ( 0, 0, 0 );
material = "";
translucent = false;
editorName = "";
description = "";
}
edit = {
spawnPosition = {
x = 0.0146076679;
y = -0.0962710381;
z = 1.23329365;
}
flags = {
canBecomeDormant = true;
}
lightColor = {
r = 0.8;
g = 1;
b = 0.8;
}
lightRadius = {
x = 2.4;
y = 2;
z = 2.4;
}
lightCenter = {
z = 2;
}
lightFalloff = 100;
clipVolumeFalloff = 100;
userClipVolume = true;
spotLight = {
lightRight = {
y = -2.99999976;
}
lightUp = {
z = 2.99999976;
}
}
scatteringMultiplier = 0;
dynamicOnly = true;
particleLightEffect = "LIGHTPARTICLE_NOPARTICLES";
particleLightScale = 0;
lightIntensity = 25;
}
}