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Audio File Extensions

These are the audio file types you will be interacting with.

.wav

Edited SFX, VO, & MUSIC files must be converted into the WAV format before they can be converted into WEM files.
WAV files SHOULD NOT be included in your mod.
Example:
cultist_base_music_main_heavy_0_id#156134790.wav

.wem

The format that SFX, VO, & MUSIC files have been converted into the WEM format.
WEM files SHOULD be include in your mod.
Example:
cultist_base_music_main_heavy_0_id#156134790.wem

.snd

These contain the audio files. They CANNOT be directly modified by a conventional audio editor.
Instead, tools are used to extract individual audio audio files.
Example:
music.snd

.pck

These contain the audio resources. They CANNOT be directly modified by a conventional audio editor.
However, Fusion Tools can directly modify PCK files.
Example:
mus.pck

PCK files modified by Fusion Tools are not supported by the Atlan Mod Loader.
which is a program that allows certain mods type to be injected.

See Creating Audio Mods for more information.

Legacy Formats

.ogg

Extracted MUSIC files from "music", "music_patch_1", & "music_patch_2" can be in this format.
OGG files SHOULD NOT be included in your mod.
Example:
cultist_base_music_main_heavy_0_id#156134790.ogg

.opus

Extracted SFX & VO files from "sfx", "sfx_patch_1", "vo_English(US)", etc can be in this format.
OPUS files SHOULD NOT be included in your mod.
Example:
ammo_bfg_id#373311939.opus