Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

42 total results found

wait

Entities & Custom Encounters Event Calls

An eventCall that tells the idEncounterManager to wait a specified amount of time before executin...

eventcall
wait
2016
Eternal

proceedToNextScript

Entities & Custom Encounters Event Calls

An eventCall to proceed to the next script in an idEncounterManager. Usage item[0] = { eventC...

eventcall
script
2016
Eternal

staggeredAISpawn

Entities & Custom Encounters Event Calls

An eventCall to spawn multiple idAI2 entities, with a delay between each spawn, in an idEncounter...

eventcall
spawn
spawngroup
staggerspawn
2016
Eternal

spawnSingleAI

Entities & Custom Encounters Event Calls

An eventCall to spawn a single idAI2 entity in an idEncounterManager. Usage item[0] = { ev...

eventcall
spawn
spawntarget
2016
Eternal

spawnAI

Entities & Custom Encounters Event Calls

An eventCall to spawn multiple idAI2 entities, simultaneously, in an idEncounterManager. Usage ...

eventcall
spawn
spawngroup
Eternal
2016

setNextScriptIndex

Entities & Custom Encounters Event Calls

An eventCall to set the index of the next script in an idEncounterManager. Usage item[0] = { ...

eventcall
set
script
2016
Eternal

socialEmotion_t

Entities & Custom Encounters Type Lists

These types can also be dumped with sh_type/mh_type socialEmotion_t Types 2016 EMOTION_TERRIFI...

type
2016

setFactionRelation

Entities & Custom Encounters Event Calls

An eventCall to force an emotion between an instigating and target faction in an idEncounterManag...

eventcall
set
faction
2016
Eternal

removeAI

Entities & Custom Encounters Event Calls

An eventCall to remove spawned ai entities from an idEncounterManager. Usage item[0] = { even...

eventcall
misc
2016
Eternal

migrateAIFromExternalScript

Entities & Custom Encounters Event Calls

An eventCall to migrate ai entities from another idEncounterManager, into the current encounter m...

eventcall
2016
Eternal

forceChargeOnAllAI

Entities & Custom Encounters Event Calls

An eventCall to make all spawned ai in an idEncounterManager charge the player. Usage item[0] =...

eventcall
misc
2016
Eternal

maintainAICount

Entities & Custom Encounters Event Calls

An eventCall to maintain a certain quantity of respawning idAI2 in an idEncounterManager. Usage ...

eventcall
spawn
maintain
Eternal
2016

forceAIToFlee

Entities & Custom Encounters Event Calls

An eventCall to that forces spawned ai in an idEncounterManager to flee. Usage item[0] = { ev...

eventcall
2016
Eternal

damageAI

Entities & Custom Encounters Event Calls

An eventCall to apply a damage type to the specified ai in an idEncounterManager. Usage item[0]...

eventcall
2016
Eternal

clearFactionOverrides

Entities & Custom Encounters Event Calls

An eventCall to clear any faction overrides set by a preceding setFactionRelation in an idEncount...

eventcall
clear
faction
2016
Eternal

waitMaintainComplete

Entities & Custom Encounters Event Calls

An eventCall to wait until a preceding maintainAICount finishes. Usage item[0] = { eventCall ...

wait
2016
Eternal
eventcall
maintain

eEncounterSpawnType_t

Entities & Custom Encounters Type Lists

These types can also be dumped with sh_type/mh_type eEncounterSpawnType_t Types 2016 ENCOUNTER...

type
2016
Eternal

encounterGroupRole_t

Entities & Custom Encounters Type Lists

These types can also be dumped with sh_type/mh_type encounterGroupRole_t Types 2016 ROLE_DEFEN...

type
2016
Eternal

designerComment

Entities & Custom Encounters Event Calls

An eventCall for leaving a comment in an idEncounterManager. Usage item[0] = { eventCall = { ...

eventcall
misc
2016
Eternal

stopMaintainingAICount

Entities & Custom Encounters Event Calls

An eventCall to end a maintainAICount in an idEncounterManager. Usage This eventCall should onl...

eventcall
maintain
2016
Eternal