spawnAI
An eventCall to spawn multiple idAI2 entities, simultaneously, in an idEncounterManager.
Usage
item[0] = {
eventCall = {
eventDef = "spawnAI";
args = {
num = 4;
item[0] = {
eEncounterSpawnType_t = ""; // spawnType
}
item[1] = {
int = 6; // spawn_count
}
item[2] = {
entity = ""; // spawnGroup
}
item[3] = {
string = ""; // group_label
}
}
}
}
spawnType
is the ai type that you want to be spawned. Multiple types can be listed, and the spawned ai types will be randomly chosen from this list.spawnCount
is the number of ai you want to be spawned. To avoid overlapping spawns,spawnCount
should be <= the number ofidTarget_Spawn
entities listed under youridTargetSpawnGroup
.group_label
is the label you want to give this spawned ai. This parameter is optional and can be left blank.
Example Usage
item[0] = {
eventCall = {
eventDef = "spawnAI";
args = {
num = 4;
item[0] = {
eEncounterSpawnType_t = "ENCOUNTER_SPAWN_HELL_SOLDIER"; // spawnType
}
item[1] = {
int = 6; // spawn_count
}
item[2] = {
entity = "mod_spawngroup_1"; // spawnGroup
}
item[3] = {
string = "fodder"; // group_label
}
}
}
}
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