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48 total results found

wait

Entities & Custom Encounters Event Calls

An eventCall that tells the idEncounterManager to wait a specified amount of time before executin...

eventcall
wait
2016
Eternal

maintainAICount

Entities & Custom Encounters Event Calls

An eventCall to maintain a certain quantity of respawning idAI2 in an idEncounterManager. Usage ...

eventcall
spawn
maintain
Eternal
2016

spawnAI

Entities & Custom Encounters Event Calls

An eventCall to spawn multiple idAI2 entities, simultaneously, in an idEncounterManager. Usage ...

eventcall
spawn
spawngroup
Eternal
2016

setNextScriptIndex

Entities & Custom Encounters Event Calls

An eventCall to set the index of the next script in an idEncounterManager. Usage item[0] = { ...

eventcall
set
script
2016
Eternal

setMusicState

Entities & Custom Encounters Event Calls

An eventCall to change the state of the specified idMusicEntity in an idEncounterManager. Usage ...

eventcall
set
music
Eternal

setFactionRelation

Entities & Custom Encounters Event Calls

An eventCall to force an emotion between an instigating and target faction in an idEncounterManag...

eventcall
set
faction
2016
Eternal

removeAI

Entities & Custom Encounters Event Calls

An eventCall to remove spawned ai entities from an idEncounterManager. Usage item[0] = { even...

eventcall
misc
2016
Eternal

proceedToNextScript

Entities & Custom Encounters Event Calls

An eventCall to proceed to the next script in an idEncounterManager. Usage item[0] = { eventC...

eventcall
script
2016
Eternal

migrateAIFromExternalScript

Entities & Custom Encounters Event Calls

An eventCall to migrate ai entities from another idEncounterManager, into the current encounter m...

eventcall
2016
Eternal

forceAIToFlee

Entities & Custom Encounters Event Calls

An eventCall to that forces spawned ai in an idEncounterManager to flee. Usage item[0] = { ev...

eventcall
2016
Eternal

forceChargeOnAllAI

Entities & Custom Encounters Event Calls

An eventCall to make all spawned ai in an idEncounterManager charge the player. Usage item[0] =...

eventcall
misc
2016
Eternal

damageAI

Entities & Custom Encounters Event Calls

An eventCall to apply a damage type to the specified ai in an idEncounterManager. Usage item[0]...

eventcall
2016
Eternal

clearFactionOverrides

Entities & Custom Encounters Event Calls

An eventCall to clear any faction overrides set by a preceding setFactionRelation in an idEncount...

eventcall
clear
faction
2016
Eternal

idMusicEntity

Entities & Custom Encounters Entities

Music Entities are used to play music in the level. Usage: entity { entityDef sound_sound_mus...

entity
music
Eternal

waitMaintainComplete

Entities & Custom Encounters Event Calls

An eventCall to wait until a preceding maintainAICount finishes. Usage item[0] = { eventCall ...

wait
2016
Eternal
eventcall
maintain

eEncounterSpawnType_t

Entities & Custom Encounters Type Lists

These types can also be dumped with sh_type/mh_type eEncounterSpawnType_t Types 2016 ENCOUNTER...

type
2016
Eternal

encounterGroupRole_t

Entities & Custom Encounters Type Lists

These types can also be dumped with sh_type/mh_type encounterGroupRole_t Types 2016 ROLE_DEFEN...

type
2016
Eternal

spawnBuffPod

Entities & Custom Encounters Event Calls

An eventCall to spawn a buff totem. Usage item[0] = { eventCall = { eventDef = "s...

eventcall
spawn
spawntarget
Eternal

designerComment

Entities & Custom Encounters Event Calls

An eventCall for leaving a comment in an idEncounterManager. Usage item[0] = { eventCall = { ...

eventcall
misc
2016
Eternal

spawnPossessedAI

Entities & Custom Encounters Event Calls

An eventCall to spawn an ai that is already possessed by a spirit in an idEncounterManager. Usag...

eventcall
spawn
spirit
Eternal