wait
An eventCall that tells the idEncounterManager to wait a specified amount of time before executing the next eventCall.
Usage
item[0] = {
eventCall = {
eventDef = "wait";
args = {
num = 1;
item[0] = {
float = 0.5; // seconds
}
}
}
}
This eventCall can be used before and/or after most other eventCalls. The unit of time used is in seconds.
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