spawnPossessedAI
An eventCall to spawn an ai that is already possessed by a spirit in an idEncounterManager.
Usage
item[0] = {
eventCall = {
eventDef = "spawnPossessedAI";
args = {
num = 7;
item[0] = {
eEncounterSpawnType_t = ""; // ai_spawnType
}
item[1] = {
entity = ""; // ai_spawnTarget
}
item[2] = {
string = ""; // ai_groupLabel
}
item[3] = {
entity = ""; // spirit_spawnTarget
}
item[4] = {
eEncounterSpawnType_t = ""; // spirit_allowedAITypes
}
item[5] = {
string = ""; // spirit_allowedGroupLabel
}
item[6] = {
bool = true; // aiTypeExplicitFiltering
}
}
}
}
ai_spawnType
is theeEncounterSpawnType_t
for the ai to be spawned.ai_spawnTarget
is the spawn target to be used for the ai to be spawned.ai_groupLabel
is the label to be given to the spawned ai.spirit_spawnTarget
is the spawn target to be used for the spirit.spirit_allowedAITypes
are theeEncounterSpawnType_t
that the spirit is allowed to possess.spirit_allowedGroupLabel
is the label that the spirit is allowed to possess.aiTypeExplicitFiltering
is whether the spirit will possess ai based on the specified restrictions.
Example Usage
item[0] = {
eventCall = {
eventDef = "spawnSingleAI";
args = {
num = 3;
item[0] = {
eEncounterSpawnType_t = "ENCOUNTER_SPAWN_PINKY";
}
item[1] = {
entity = "ai_target_spawn_13";
}
item[2] = {
string = "heavy";
}
}
}
}
item[1] = {
eventCall = {
eventDef = "spawnPossessedAI";
args = {
num = 7;
item[0] = {
eEncounterSpawnType_t = "ENCOUNTER_SPAWN_REVENANT"; // ai_spawnType
}
item[1] = {
entity = "ai_target_spawn_21"; // ai_spawnTarget
}
item[2] = {
string = "beamer"; // ai_groupLabel
}
item[3] = {
entity = "ai_target_spawn_17"; // spirit_spawnTarget
}
item[4] = {
eEncounterSpawnType_t = "ENCOUNTER_SPAWN_ANY"; // spirit_allowedAITypes
}
item[5] = {
string = "beamer"; // spirit_allowedGroupLabel
}
item[6] = {
bool = true; // aiTypeExplicitFiltering
}
}
}
}
In this example, we spawn a Pinky with the heavy
label. Then we use spawnPossessedAI
to spawn a Revenant with the beamer
label, and the spirit with the ability to possess any ai type with the beamer
label. This way, once the possessed Revenant is dead, there are no other ai that use the beamer
label, so the spirit will be unable to possess anyone else, and will despawn.
See Also
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