waitMulitpleConditions
An eventCall for using multiple wait eventCalls in an idEncounterManager.
This eventCall is spelled incorrectly in the engine ("Mulitple"), and must be used this way.
Usage
item[0] = {
eventCall = {
eventDef = "waitMulitpleConditions";
args = {
num = 2;
item[0] = {
int = 2; // condition_count
}
item[1] = {
encounterLogicOperator_t = ""; // logic_operator
}
}
}
}
condition_count
is the amount of wait conditionslogic_operator
is the logic operator used for the wait conditions. The only operators areENCOUNTER_LOGICAL_OP_OR
(any wait condition is fulfilled) andENCOUNTER_LOGICAL_OP_AND
(all wait conditions are fulfilled).
Example Usage #1
item[0] = {
eventCall = {
eventDef = "waitMulitpleConditions";
args = {
num = 2;
item[0] = {
int = 2; // condition_count
}
item[1] = {
encounterLogicOperator_t = "ENCOUNTER_LOGICAL_OP_OR"; // logic_operator
}
}
}
}
item[1] = {
eventCall = {
eventDef = "wait";
args = {
num = 1;
item[0] = {
float = 10;
}
}
}
}
item[2] = {
eventCall = {
eventDef = "waitKillCount";
args = {
num = 3;
item[0] = {
eEncounterEventFlags_t = "ENCOUNTER_SPAWN_ANY";
}
item[1] = {
int = 2;
}
item[2] = {
string = "";
}
}
}
}
In this example we have two conditions, set to OR
. This way, when either 10s pass or any 2 ai types are killed, the encounter proceeds.
Example Usage #2
item[0] = {
eventCall = {
eventDef = "waitMulitpleConditions";
args = {
num = 2;
item[0] = {
int = 3; // condition_count
}
item[1] = {
encounterLogicOperator_t = "ENCOUNTER_LOGICAL_OP_AND"; // logic_operator
}
}
}
}
item[1] = {
eventCall = {
eventDef = "waitAIRemaining";
args = {
num = 3;
item[0] = {
eEncounterSpawnType_t = "ENCOUNTER_SPAWN_BARON";
}
item[1] = {
int = 0; // desired_remaing_ai_count
}
item[2] = {
string = ""; // group_label
}
}
}
}
item[2] = {
eventCall = {
eventDef = "waitAIRemaining";
args = {
num = 3;
item[0] = {
eEncounterSpawnType_t = "ENCOUNTER_SPAWN_MANCUBUS";
}
item[1] = {
int = 0; // desired_remaing_ai_count
}
item[2] = {
string = ""; // group_label
}
}
}
}
item[3] = {
eventCall = {
eventDef = "wait";
args = {
num = 1;
item[0] = {
float = 5;
}
}
}
}
In this example, we have three conditions, set to AND
. This way, there needs to be no Barons and Mancubi, and 5s must have passed as well, in order for the encounter to proceed.
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