encounterGroupRole_t
These types can also be dumped with sh_type
/mh_type encounterGroupRole_t
Types
2016
ROLE_DEFEND
ROLE_ASSAULT
ROLE_FLANK
ROLE_FLANK_CHARGE
ROLE_FORMATION
ROLE_THROW
ROLE_CHARGE
Eternal
ROLE_DEFEND
ROLE_ASSAULT
ROLE_FLANK
ROLE_FLANK_CHARGE
ROLE_FORMATION
ROLE_THROW
ROLE_CHARGE
ROLE_TURRET
ROLE_DEFEND_ZONE
Explanations
- ROLE_DEFEND: The ai attack the player while attempting to remain at its current location.
- ROLE_ASSAULT: The ai will attack the player (?)
- ROLE_FLANK: The ai will flank the player.
- ROLE_FLANK_CHARGE: The ai will continuously charge towards/follow the player, while maintaining a certain distance (usually outside of melee range).
- ROLE_FORMATION: ?
- ROLE_THROW: The ai will use ranged throw attacks (?) Not applicable to all ai types.
- ROLE_CHARGE: The ai will continuously charge towards/follow the player, often getting into melee range.
- ROLE_TURRET: The ai will remain completely stationary, and only used ranged attacks. Not applicable to all ai types.
- ROLE_DEFEND_ZONE: ?
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