removeAI
An eventCall to remove spawned ai entities from an idEncounterManager.
Usage
item[0] = {
eventCall = {
eventDef = "removeAI";
args = {
num = 2;
item[0] = {
eEncounterSpawnType_t = ""; // spawnType
}
item[1] = {
string = ""; // group_label
}
}
}
}
spawnType
are theeEncounterSpawnType_t
that you want to be removed.group_label
is what label for the ai to be removed by this eventCall. This parameter is optional, and can be left blank.
AI entities removed with this command will be instantly removed, without any death or despawn animation. It is best used for ai types that are not affected by damageAI
or forceAIToFlee
.
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