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activateTarget

Eternal - Level Modding Event Calls

An eventCall to activate another entity from an idEncounterManager. Usage item[0] = { eventCa...

Updated 5 years ago by SamPT

Mod Removal

Eternal - How to Install Mods

In most cases, mods can be removed simply by emptying your "Mods" folder and running the EternalM...

Updated 5 years ago by SamPT

socialEmotion_t

Eternal - Level Modding Type Lists

These types can also be dumped with sh_type/mh_type socialEmotion_t Types 2016 EMOTION_TERRIFI...

Updated 5 years ago by elizabethany

forceAIToFlee

Eternal - Level Modding Event Calls

An eventCall to that forces spawned ai in an idEncounterManager to flee. Usage item[0] = { ev...

Updated 5 years ago by SamPT

damageAI

Eternal - Level Modding Event Calls

An eventCall to apply a damage type to the specified ai in an idEncounterManager. Usage item[0]...

Updated 5 years ago by SamPT

clearFactionOverrides

Eternal - Level Modding Event Calls

An eventCall to clear any faction overrides set by a preceding setFactionRelation in an idEncount...

Updated 5 years ago by SamPT

designerComment

Eternal - Level Modding Event Calls

An eventCall for leaving a comment in an idEncounterManager. Usage item[0] = { eventCall = { ...

Updated 5 years ago by SamPT

forceChargeOnAllAI

Eternal - Level Modding Event Calls

An eventCall to make all spawned ai in an idEncounterManager charge the player. Usage item[0] =...

Updated 5 years ago by elizabethany

eEncounterSpawnType_t

Eternal - Level Modding Type Lists

These types can also be dumped with sh_type/mh_type eEncounterSpawnType_t Types 2016 ENCOUNTER...

Updated 5 years ago by elizabethany

encounterGroupRole_t

Eternal - Level Modding Type Lists

These types can also be dumped with sh_type/mh_type encounterGroupRole_t Types 2016 ROLE_DEFEN...

Updated 5 years ago by elizabethany