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activateTarget
An eventCall to activate another entity from an idEncounterManager. Usage item[0] = { eventCa...
Mod Removal
In most cases, mods can be removed simply by emptying your "Mods" folder and running the EternalM...
socialEmotion_t
These types can also be dumped with sh_type/mh_type socialEmotion_t Types 2016 EMOTION_TERRIFI...
forceAIToFlee
An eventCall to that forces spawned ai in an idEncounterManager to flee. Usage item[0] = { ev...
damageAI
An eventCall to apply a damage type to the specified ai in an idEncounterManager. Usage item[0]...
clearFactionOverrides
An eventCall to clear any faction overrides set by a preceding setFactionRelation in an idEncount...
designerComment
An eventCall for leaving a comment in an idEncounterManager. Usage item[0] = { eventCall = { ...
forceChargeOnAllAI
An eventCall to make all spawned ai in an idEncounterManager charge the player. Usage item[0] =...
eEncounterSpawnType_t
These types can also be dumped with sh_type/mh_type eEncounterSpawnType_t Types 2016 ENCOUNTER...
encounterGroupRole_t
These types can also be dumped with sh_type/mh_type encounterGroupRole_t Types 2016 ROLE_DEFEN...