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FX
All of these changes reduce lag for client players. gameresources\generated\decls\fx\weapon\gaus...
Chainsaw
gameresources\generated\decls\damage\damage\melee\sync_kill_chainsaw.decl Chainsaw will automati...
Sync Melee
gameresources_patch1\generated\decls\entitydef\syncmelee\pinky_3p.decl Pinky Spectres need to be...
Entities List (Doom 2016)
A complete list of every entity class in Doom 2016: idAASObstacle idAASReachability idAbnormal...
idSummoningTemplate
An entity to control summoning behaviour of a Summoner. Usage entity { entityDef example_summ...
idTarget_Command
An entity to trigger the specified console commands. Usage entity { entityDef example_target_...
idTarget_Remove
An entity that will remove the listed entities when activated. Usage entity { entityDef examp...
idTarget_Show
An entity that will show the listed entities when activated. Usage entity { entityDef example...
idTarget_Teleport
An entity to teleport the player to the specified location when used. Usage entity { entityDe...
idTarget_Spawn
An entity to spawn other entities. Primarily used for idAI2 entities. Usage entity { entityDe...
idTrigger
An entity that will trigger its listed targets when used. Usage entity { entityDef example_tr...
idTarget_Hide
An entity that will hide the listed entities when activated. Note that not all entities can be h...
idResurrectionProxy
An entity to serve as a summoning location for Summoners. Usage entity { entityDef example_ai...
idVolume_PlayerEnvOverride
An entity to overwrite the envSettings decl set by idWorldspawn when within the defined volume. ...
idTarget_Timer
When activated, displays a countdown on the player's HUD. idTarget_Timer entity { entityDef e...
idTarget_LayerStateChange
An entity that can save the player's progress as a checkpoint and-as its name implies-manipulate ...
spawnSingleAI
An eventCall to spawn a single idAI2 entity in an idEncounterManager. Usage item[0] = { ev...
spawnAI
An eventCall to spawn multiple idAI2 entities, simultaneously, in an idEncounterManager. Usage ...
spawnArchvile
An eventCall to spawn an Archvile. Usage item[0] = { eventCall = { eventDef = "sp...
spawnBuffPod
An eventCall to spawn a buff totem. Usage item[0] = { eventCall = { eventDef = "s...