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FX

Eternal - Multiplayer Modding Decls

All of these changes reduce lag for client players. gameresources\generated\decls\fx\weapon\gaus...

Updated 3 years ago by Velser

Chainsaw

Eternal - Multiplayer Modding Decls

gameresources\generated\decls\damage\damage\melee\sync_kill_chainsaw.decl Chainsaw will automati...

Updated 3 years ago by Velser

Sync Melee

Eternal - Multiplayer Modding Decls

gameresources_patch1\generated\decls\entitydef\syncmelee\pinky_3p.decl Pinky Spectres need to be...

Updated 3 years ago by Velser

Entities List (Doom 2016)

Doom 2016 Modding Entities (2016)

A complete list of every entity class in Doom 2016: idAASObstacle idAASReachability idAbnormal...

Updated 3 years ago by Velser

idSummoningTemplate

Doom 2016 Modding Entities (2016)

An entity to control summoning behaviour of a Summoner. Usage entity { entityDef example_summ...

Updated 3 years ago by Velser

idTarget_Command

Doom 2016 Modding Entities (2016)

An entity to trigger the specified console commands. Usage entity { entityDef example_target_...

Updated 3 years ago by Velser

idTarget_Remove

Doom 2016 Modding Entities (2016)

An entity that will remove the listed entities when activated. Usage entity { entityDef examp...

Updated 3 years ago by Velser

idTarget_Show

Doom 2016 Modding Entities (2016)

An entity that will show the listed entities when activated. Usage entity { entityDef example...

Updated 3 years ago by Velser

idTarget_Teleport

Doom 2016 Modding Entities (2016)

An entity to teleport the player to the specified location when used. Usage entity { entityDe...

Updated 3 years ago by Velser

idTarget_Spawn

Doom 2016 Modding Entities (2016)

An entity to spawn other entities. Primarily used for idAI2 entities. Usage entity { entityDe...

Updated 3 years ago by Velser

idTrigger

Doom 2016 Modding Entities (2016)

An entity that will trigger its listed targets when used. Usage entity { entityDef example_tr...

Updated 3 years ago by Velser

idTarget_Hide

Doom 2016 Modding Entities (2016)

An entity that will hide the listed entities when activated. Note that not all entities can be h...

Updated 3 years ago by Velser

idResurrectionProxy

Doom 2016 Modding Entities (2016)

An entity to serve as a summoning location for Summoners. Usage entity { entityDef example_ai...

Updated 3 years ago by Velser

idVolume_PlayerEnvOverride

Doom 2016 Modding Entities (2016)

An entity to overwrite the envSettings decl set by idWorldspawn when within the defined volume. ...

Updated 3 years ago by Velser

idTarget_Timer

Eternal - Level Modding Entities

When activated, displays a countdown on the player's HUD. idTarget_Timer entity { entityDef e...

Updated 3 years ago by Alby

idTarget_LayerStateChange

Eternal - Level Modding Entities

An entity that can save the player's progress as a checkpoint and-as its name implies-manipulate ...

Updated 3 years ago by Alby

spawnSingleAI

Eternal - Level Modding Event Calls

An eventCall to spawn a single idAI2 entity in an idEncounterManager. Usage item[0] = { ev...

Updated 3 years ago by SamPT

spawnAI

Eternal - Level Modding Event Calls

An eventCall to spawn multiple idAI2 entities, simultaneously, in an idEncounterManager. Usage ...

Updated 3 years ago by SamPT

spawnArchvile

Eternal - Level Modding Event Calls

An eventCall to spawn an Archvile. Usage item[0] = { eventCall = { eventDef = "sp...

Updated 3 years ago by elizabethany

spawnBuffPod

Eternal - Level Modding Event Calls

An eventCall to spawn a buff totem. Usage item[0] = { eventCall = { eventDef = "s...

Updated 3 years ago by SamPT