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spawnSpirit
An eventCall to spawn a spirit in an idEncounterManager. Usage item[0] = { eventCall = { e...
spawnPossessedAI
An eventCall to spawn an ai that is already possessed by a spirit in an idEncounterManager. Usag...
setNextScriptIndexRandom
An eventCall to set a random index of the next script in an idEncounterManager. Usage item[0] =...
idTarget_Spawn
An entity to spawn other entities. Primarily used for idAI2 entities. It should be noted that mo...
Section 2: Editing an encounter: Adding
I'm going to be frank, I think ProdeusDoom does a much better job of explaining it, check it out ...
idTrigger_GorillaBar
An entity volume that allows Slayers to swing onto. Metal A entity { entityDef game_interact_...
idTrigger_TakeDamage & idTarget_Melee
An either shootable or punchable trigger activated when it takes damage. Assets for both of thes...
idVolume_PlayerEnvOverride
An entity to overwrite the envSettings decl set by idWorldspawn when within the defined volume. ...
idTrigger
An entity that will trigger its listed targets when used. Usage entity { entityDef mod_trigge...
idTrigger_Teleporter & idInfo_TeleportDestination
The idTrigger_Teleporter entity defines the location where the player can teleport from. The idI...
idTarget_Timeline
An entity that plays multiple entities after a set amount of time between each event. Usage ent...
idTargetableProxyHandler & idTarget_SmartAIProxy
The idTargetableProxyHandler entity defines the render model and proxy list for Meathook Nodes. ...
idTarget_Codex
An entity to activate codex entries. Usage entity { entityDef example_codex_entity { class ...
idTarget_Notification
An entity that creates a notification on player's screen when triggered. Usage entity { entit...
idTarget_Teleport
An entity to teleport the player to the specified location when used. Usage entity { entityDe...
idTarget_Spawn_Parent
An entity that idTargetSpawnGroup entities use to define what AI can spawn in its spawn group. U...
idTarget_FirstThinkActivate
An entity that will execute on map load. Usage entity { entityDef first_think_activate_1 { ...
idTarget_EnableTarget
An entity that either exclusively enables targets, or exclusively disables them, in contrast to o...
DevInvLoadout Fundamentals
The devinvloadout decls dictate the slayer's starting inventory when the player loads a map, but ...
maintainAICount
An eventCall to maintain a certain quantity of respawning idAI2 in an idEncounterManager. Usage ...