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spawnSpirit

Eternal - Level Modding Event Calls

An eventCall to spawn a spirit in an idEncounterManager. Usage item[0] = { eventCall = { e...

Updated 3 years ago by SamPT

spawnPossessedAI

Eternal - Level Modding Event Calls

An eventCall to spawn an ai that is already possessed by a spirit in an idEncounterManager. Usag...

Updated 3 years ago by SamPT

setNextScriptIndexRandom

Eternal - Level Modding Event Calls

An eventCall to set a random index of the next script in an idEncounterManager. Usage item[0] =...

Updated 3 years ago by Velser

idTarget_Spawn

Eternal - Level Modding Entities

An entity to spawn other entities. Primarily used for idAI2 entities. It should be noted that mo...

Updated 3 years ago by Alby

Section 2: Editing an encounter: Adding

Eternal - Level Modding Beginner's Guide

I'm going to be frank, I think ProdeusDoom does a much better job of explaining it, check it out ...

Updated 3 years ago by Velser

idTrigger_GorillaBar

Eternal - Level Modding Entities

An entity volume that allows Slayers to swing onto. Metal A entity { entityDef game_interact_...

Updated 3 years ago by Velser

idTrigger_TakeDamage & idTarget_Melee

Eternal - Level Modding Entities

An either shootable or punchable trigger activated when it takes damage. Assets for both of thes...

Updated 3 years ago by Alby

idVolume_PlayerEnvOverride

Eternal - Level Modding Entities

An entity to overwrite the envSettings decl set by idWorldspawn when within the defined volume. ...

Updated 3 years ago by Velser

idTrigger

Eternal - Level Modding Entities

An entity that will trigger its listed targets when used. Usage entity { entityDef mod_trigge...

Updated 3 years ago by Velser

idTrigger_Teleporter & idInfo_TeleportDestination

Eternal - Level Modding Entities

The idTrigger_Teleporter entity defines the location where the player can teleport from. The idI...

Updated 3 years ago by Velser

idTarget_Timeline

Eternal - Level Modding Entities

An entity that plays multiple entities after a set amount of time between each event. Usage ent...

Updated 3 years ago by Velser

idTargetableProxyHandler & idTarget_SmartAIProxy

Eternal - Level Modding Entities

The idTargetableProxyHandler entity defines the render model and proxy list for Meathook Nodes. ...

Updated 3 years ago by Nayrham

idTarget_Codex

Eternal - Level Modding Entities

An entity to activate codex entries. Usage entity { entityDef example_codex_entity { class ...

Updated 3 years ago by Konvaz

idTarget_Notification

Eternal - Level Modding Entities

An entity that creates a notification on player's screen when triggered. Usage entity { entit...

Updated 3 years ago by Velser

idTarget_Teleport

Eternal - Level Modding Entities

An entity to teleport the player to the specified location when used. Usage entity { entityDe...

Updated 3 years ago by Velser

idTarget_Spawn_Parent

Eternal - Level Modding Entities

An entity that idTargetSpawnGroup entities use to define what AI can spawn in its spawn group. U...

Updated 3 years ago by Konvaz

idTarget_FirstThinkActivate

Eternal - Level Modding Entities

An entity that will execute on map load. Usage entity { entityDef first_think_activate_1 { ...

Updated 3 years ago by Alby

idTarget_EnableTarget

Eternal - Level Modding Entities

An entity that either exclusively enables targets, or exclusively disables them, in contrast to o...

Updated 3 years ago by Alby

DevInvLoadout Fundamentals

Eternal - Level Modding Slayer Inventory

The devinvloadout decls dictate the slayer's starting inventory when the player loads a map, but ...

Updated 3 years ago by Alby

maintainAICount

Eternal - Level Modding Event Calls

An eventCall to maintain a certain quantity of respawning idAI2 in an idEncounterManager. Usage ...

Updated 3 years ago by Velser