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Installing Mods (DOOM: The Dark Ages)
Installing DOOM: The Dark Ages mods work the same way as installing DOOM Eternal mods from BEFORE...
Making Mods: Getting Started
A high-level overview of what's possible with the Atlan Modding Tools. If you have previous exper...
Serialization and Atlan Mod Packager
Overview of serialization and Atlan Mod Packager Overview Doom Eternal's entitydefs, logic decl...
Dark Ages Texture Mods
Getting Started Creating texture mods requires the following resources: Atlan Resource Extrac...
MapExecutions Decls
Location: rs_streamfile/generated/decls/mapexecution/ These decls are new to idTech8, and define...
Essential Tools
Tools you should use when making Dark Ages level mods. EntitySlayer An editor for Doom Eternal ...
Dark Ages Font Mods
Overview DOOM: The Dark Ages uses Slug Fonts to render in-game text. To get a list of all slug ...
Campaigns
Mostly mods consisting of multiple levels. If anyone reading knows of other mods that aren't list...
How Do I Upload Mods To The Mod Portal?
For most mods, the only file you need to upload the base.pk5 file. The exception being custom m...
Copy Save Profiles to Sandbox
Current Navigate to the "Mods" tab Play Check: "Import save profile" Launch with active mod...
DOOM Eternal Official Mod Support Details
Official idStudio Guides: https://idstudio.idsoftware.com/ New Tools for Modding The Doom Etern...
What Files Should I Package For My idStudio Mod?
When developing a mod, many files will be generated in your idStudio base folder.It is crucial th...
soundmetadata.bin
Binary AudioKinetic metadata file. This file is present in DOOM Eternal and DOOM: The Dark Ages. ...
container.mask
About In idTech7 and 8, container.mask is the single file located inside the meta.resources arch...
wait
An eventCall that tells the idEncounterManager to wait a specified amount of time before executin...
stopMaintainingAICount
An eventCall to end a maintainAICount in an idEncounterManager. Usage This eventCall should onl...
staggeredAISpawn
An eventCall to spawn multiple idAI2 entities, with a delay between each spawn, in an idEncounter...
waitKillCount
An eventCall that tells the idEncounterManager to wait until a certain quantity of the specified ...
waitAIHealthLevel
An eventCall that tells the idEncounterManager to wait until the specified ai type reaches a cert...
waitMaintainComplete
An eventCall to wait until a preceding maintainAICount finishes. Usage item[0] = { eventCall ...