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Installing Mods (DOOM: The Dark Ages)

Dark Ages Modding

Installing DOOM: The Dark Ages mods work the same way as installing DOOM Eternal mods from BEFORE...

Updated 1 month ago by Konvaz

Making Mods: Getting Started

Dark Ages Modding

A high-level overview of what's possible with the Atlan Modding Tools. If you have previous exper...

Updated 1 month ago by FlavorfulGecko5

Serialization and Atlan Mod Packager

Dark Ages Modding

Overview of serialization and Atlan Mod Packager Overview Doom Eternal's entitydefs, logic decl...

Updated 1 month ago by FlavorfulGecko5

Dark Ages Texture Mods

Dark Ages Modding

Getting Started Creating texture mods requires the following resources: Atlan Resource Extrac...

Updated 1 month ago by FlavorfulGecko5

MapExecutions Decls

Dark Ages Modding Dark Ages Level Modding

Location: rs_streamfile/generated/decls/mapexecution/ These decls are new to idTech8, and define...

Updated 1 month ago by FlavorfulGecko5

Essential Tools

Dark Ages Modding Dark Ages Level Modding

Tools you should use when making Dark Ages level mods. EntitySlayer An editor for Doom Eternal ...

Updated 1 month ago by FlavorfulGecko5

Dark Ages Font Mods

Dark Ages Modding

Overview DOOM: The Dark Ages uses Slug Fonts to render in-game text. To get a list of all slug ...

Updated 1 month ago by FlavorfulGecko5

Campaigns

Eternal - idStudio Level Mods List

Mostly mods consisting of multiple levels. If anyone reading knows of other mods that aren't list...

Updated 1 month ago by Velser

How Do I Upload Mods To The Mod Portal?

Eternal - idStudio Tutorials

For most mods, the only file you need to upload the base.pk5 file. The exception being custom m...

Updated 1 month ago by Velser

Copy Save Profiles to Sandbox

Eternal - idStudio General Information

Current Navigate to the "Mods" tab Play Check: "Import save profile" Launch with active mod...

Updated 1 month ago by Velser

DOOM Eternal Official Mod Support Details

Eternal - idStudio General Information

Official idStudio Guides: https://idstudio.idsoftware.com/ New Tools for Modding The Doom Etern...

Updated 1 month ago by Velser

What Files Should I Package For My idStudio Mod?

Eternal - idStudio Tutorials

When developing a mod, many files will be generated in your idStudio base folder.It is crucial th...

Updated 1 month ago by Velser

soundmetadata.bin

Eternal - Reverse Engineering / File Fo... File Formats

Binary AudioKinetic metadata file. This file is present in DOOM Eternal and DOOM: The Dark Ages. ...

Updated 4 months ago by FlavorfulGecko5

container.mask

Eternal - Reverse Engineering / File Fo... File Formats

About In idTech7 and 8, container.mask is the single file located inside the meta.resources arch...

Updated 6 months ago by FlavorfulGecko5

wait

Eternal - Level Modding Event Calls

An eventCall that tells the idEncounterManager to wait a specified amount of time before executin...

Updated 2 years ago by elizabethany

stopMaintainingAICount

Eternal - Level Modding Event Calls

An eventCall to end a maintainAICount in an idEncounterManager. Usage This eventCall should onl...

Updated 2 years ago by SamPT

staggeredAISpawn

Eternal - Level Modding Event Calls

An eventCall to spawn multiple idAI2 entities, with a delay between each spawn, in an idEncounter...

Updated 2 years ago by Velser

waitKillCount

Eternal - Level Modding Event Calls

An eventCall that tells the idEncounterManager to wait until a certain quantity of the specified ...

Updated 2 years ago by SamPT

waitAIHealthLevel

Eternal - Level Modding Event Calls

An eventCall that tells the idEncounterManager to wait until the specified ai type reaches a cert...

Updated 2 years ago by SamPT

waitMaintainComplete

Eternal - Level Modding Event Calls

An eventCall to wait until a preceding maintainAICount finishes. Usage item[0] = { eventCall ...

Updated 2 years ago by elizabethany