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Rules for Wiki Editors
The rules below will be strictly enforced. Please review before contributing content to the Wiki....
Quality Guidelines
In order to ensure high quality content, any submissions not meeting these criteria may be edited...
Requesting "Editor" Access
Please send a message to SamPT#9513 on Discord to have an account made for you. For now, all edit...
Legal Disclaimer
DOOM Eternal, id, id Software and related logos are registered trademarks or trademarks of id Sof...
Keyboard Shortcuts
The following shortcuts are available in the WYSIWYG Editor: Shortcut (Windows & Linux/Mac...
Searching Content
The ability to search your documentation is vital to day-to-day use. There are a few locations w...
Reusing Page Content
How to use include tags to reuse pages and page content within other pages. You may find that yo...
textureMaterialKind_t
The textureMaterialKind_t enum is part of the idImage class. Definition enum textureMaterialKin...
textureFormat_t
The textureFormat_t enum is part of the idImage class. It describes the image format / block comp...
textureType_t
The textureType_t enum is part of the idImage class. It designates a texture as 2-dimensional, 3-...
activateTarget
An eventCall to activate another entity from an idEncounterManager. Usage item[0] = { eventCa...
Mod Removal
In most cases, mods can be removed simply by emptying your "Mods" folder and running the EternalM...
socialEmotion_t
These types can also be dumped with sh_type/mh_type socialEmotion_t Types 2016 EMOTION_TERRIFI...
forceAIToFlee
An eventCall to that forces spawned ai in an idEncounterManager to flee. Usage item[0] = { ev...
damageAI
An eventCall to apply a damage type to the specified ai in an idEncounterManager. Usage item[0]...
clearFactionOverrides
An eventCall to clear any faction overrides set by a preceding setFactionRelation in an idEncount...
designerComment
An eventCall for leaving a comment in an idEncounterManager. Usage item[0] = { eventCall = { ...
forceChargeOnAllAI
An eventCall to make all spawned ai in an idEncounterManager charge the player. Usage item[0] =...
eEncounterSpawnType_t
These types can also be dumped with sh_type/mh_type eEncounterSpawnType_t Types 2016 ENCOUNTER...
encounterGroupRole_t
These types can also be dumped with sh_type/mh_type encounterGroupRole_t Types 2016 ROLE_DEFEN...