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Section 1: Required tools part 1

5. Level Modding Beginner's Guide

Now that we know that the file we actually edit to create a level mod is the .entities file, we w...

Updated 1 year ago by PowerBall253

EntityDef/Pickup (Eternal)

7. Miscellaneous EntityDefs

Not all pickups can be spawned in every level. They can only be spawned in the levels they normal...

Updated 1 year ago by Velser

Startup Commands

9. Multiplayer Modding Entities

Add this to "shell.entities" and trigger with a logic entity entity { entityDef mapstart_comma...

Updated 1 year ago by Velser

RenderParms

9. Multiplayer Modding Decls

gameresources_patch1\generated\decls\fx\player\tp_body.decl Green render highlight for Slayer vs...

Updated 1 year ago by Velser

Resetting Encounter Managers

9. Multiplayer Modding Entities

If you want Encounter Managers to reset when a round ends (all players die on either team), you w...

Updated 1 year ago by Velser

idTarget_Show

5. Level Modding Entities

An entity that will show the listed entities when activated. Usage entity { entityDef example...

Updated 2 years ago by Alby

idTarget_Hide

5. Level Modding Entities

An entity that will hide the listed entities when activated. Note that not all entities can be h...

Updated 2 years ago by Alby

idTarget_Remove

5. Level Modding Entities

An entity that will remove the listed entities when activated. Usage entity { entityDef examp...

Updated 2 years ago by Alby

idPlayerStart

5. Level Modding Entities

An entity that defines the spawn position for players. Single Player entity { entityDef initi...

Updated 2 years ago by Alby

Playable Demons

9. Multiplayer Modding Decls

Info entityDef decl locations for each demon: gameresources_patch1\generated\decls\entitydef\...

Updated 2 years ago by Velser

Playable Slayers

9. Multiplayer Modding Decls

Replace Archvile actorModifier to Slayer gameresources_patch1\generated\decls\actormodifier\acto...

Updated 2 years ago by Velser

Game Challenges

9. Multiplayer Modding Entities

Co-op entity { entityDef coop_game_challenge { inherit = "info/game_challenge/battlearena"; ...

Updated 2 years ago by Velser

Doors

9. Multiplayer Modding Entities

Door entity { entityDef interact_doors_cultist_wide_01_1 { inherit = "interact/doors/cultist...

Updated 2 years ago by Velser

Bounce Pads

9. Multiplayer Modding Entities

Dynamic Entity (Backer) entity { entityDef invasion_bouncepad_back_1 { inherit = "func/dynam...

Updated 2 years ago by Velser

Teleporters

9. Multiplayer Modding Entities

Timeline The timeline is only required for teleporter cooldowns. entity { layers { "game/p...

Updated 2 years ago by Velser

Shootables

9. Multiplayer Modding Entities

Shootable Disable network replication entity { entityDef funky_shootable_1 { inherit = "fun...

Updated 2 years ago by Velser

Breakable Walls

9. Multiplayer Modding Entities

Breakable Wall entity { entityDef destructible_mall_wall_b_1 { inherit = "destructible/e2m1_...

Updated 2 years ago by Velser

Music

9. Multiplayer Modding Entities

Event Call item[0] = { eventCall = { eventDef = "activateTarget"; args = { num = 2; ...

Updated 2 years ago by Velser

Gorilla Bars

9. Multiplayer Modding Entities

Entity Disable network replication. entity { entityDef game_interact_vault_pipe_1 { inherit...

Updated 2 years ago by Velser

Triggers

9. Multiplayer Modding Entities

Trigger entity { entityDef trigger_volume_1 { inherit = "trigger/trigger"; class = "idTrig...

Updated 2 years ago by Velser