Playable Demons
Info
- entityDef decl locations for each demon:
gameresources_patch1\generated\decls\entitydef\player\demonplayer_archvile.decl gameresources_patch1\generated\decls\entitydef\player\demonplayer_dreadknight.decl gameresources_patch1\generated\decls\entitydef\player\demonplayer_painelemental.decl gameresources_patch1\generated\decls\entitydef\player\demonplayer_revenant.decl gameresources_patch1\generated\decls\entitydef\player\demonplayer_mancubus.decl gameresources_patch2\generated\decls\entitydef\player\demonplayer_marauder.decl - Damage decl locations for each demon:
gameresources_patch1\generated\decls\damage\damage\demonplayer\pvp\archvilegameresources_patch1\generated\decls\damage\damage\demonplayer\pvp\mancubusgameresources_patch1\generated\decls\damage\damage\demonplayer\pvp\revenantgameresources_patch2\generated\decls\damage\damage\demonplayer\pvp\archvilegameresources_patch2\generated\decls\damage\damage\demonplayer\pvp\mancubusgameresources_patch2\generated\decls\damage\damage\demonplayer\pvp\maraudergameresources_patch2\generated\decls\damage\damage\demonplayer\pvp\painelementalgameresources_patch2\generated\decls\damage\damage\demonplayer\pvp\revenantpvp_laser_patch1\generated\decls\damage\damage\demonplayer\pvp\dreadknightwarehouse_patch1\generated\decls\damage\damage\demonplayer\pvp\marauder
Most of the Dread Knight's damage decls are located in each of the _patch1 Battlemode resources, except pvp_sideswipe (Stronghold). The Dread Knight's berserk damage decls are located in warehouse_patch1.
Co-op
- Set pvpPlayerDamageScale & demonPlayerDamageScale to 0 for all damage decls.
- Set demonPlayerCanActivate to true for all idTrigger & idEncounterTrigger_Commit entities.
- Set demonPlayersPassThrough to false for all idInteractable_Obstacle entities.
Invasion
- Set demonPlayersPassThrough to false for any idInteractable_Obstacle or idMover entities that should be walled-off for all players.
- Set demonPlayersPassThrough to true & allowDemonplayerProjectilePassThrough to false for all "combat barrier" entities. These are the idDynamicEntity and would include either mystical_combat_barrier.lwo / gameplay_energyBarrier_a.lwo / gameplay_energyBarrier_b.lwo as the clipmodel.
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