Bullet Casing Collision
gameresources_patch1\generated\decls\md6def\md6def\objects\weapons\heavy\chaingun.md6.decl
Bullet casings should not spawn because they have collision with the hitscan tracers.
anim "md6/objects/weapons/heavy/chaingun/motion/player/human/base/core/shootstate_into.md6anim" {
event "ae_fireWeaponRightPrimaryOnly" {
frame 0.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 4.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 8.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 12.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 16.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 20.0000
row 0
}
}
anim "md6/objects/weapons/heavy/chaingun/motion/player/human/base/core/shootstate_01.md6anim" {
event "ae_fireWeaponRightPrimaryOnly" {
frame 0.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 4.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 8.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 12.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 16.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 20.0000
row 0
}
}
anim "md6/objects/weapons/heavy/chaingun/motion/player/human/base/core/turretmode_shootstate_01.md6anim" {
event "ae_fireWeaponRightSecondaryOnly" {
frame 0.0000
row 0
}
event "ae_fireWeaponRightSecondaryOnly" {
frame 4.0000
row 0
}
event "ae_fireWeaponRightSecondaryOnly" {
frame 8.0000
row 0
}
event "ae_fireWeaponRightSecondaryOnly" {
frame 12.0000
row 0
}
event "ae_fireWeaponRightSecondaryOnly" {
frame 16.0000
row 0
}
event "ae_fireWeaponRightSecondaryOnly" {
frame 20.0000
row 0
}
}
No Comments