Entities
This chapter contains required and recommended changes to entities.
Game Challenges
Co-op entity { entityDef coop_game_challenge { inherit = "info/game_challenge/battlearena"; ...
Pickups
Pickup For non-respawning pickups, only use the idProp2/idMover entities. idProp2 Remove the b...
Chainsaw Pickups
Info Chainsaw fuel pickups cannot be picked-up after a client has already picked-up 2 of them in...
Resetting Encounter Managers
If you want Encounter Managers to reset when a round ends (all players die on either team), you w...
Music
Event Call item[0] = { eventCall = { eventDef = "activateTarget"; args = { num = 2; ...
Doors
Door entity { entityDef interact_doors_cultist_wide_01_1 { inherit = "interact/doors/cultist...
Shootables
Shootable Disable network replication entity { entityDef funky_shootable_1 { inherit = "fun...
Breakable Walls
Breakable Wall entity { entityDef destructible_mall_wall_b_1 { inherit = "destructible/e2m1_...
Bounce Pads
Dynamic Entity (Backer) entity { entityDef invasion_bouncepad_back_1 { inherit = "func/dynam...
Teleporters
Timeline The timeline is only required for teleporter cooldowns. entity { layers { "game/p...
Triggers
Trigger entity { entityDef trigger_volume_1 { inherit = "trigger/trigger"; class = "idTrig...
Gorilla Bars
Entity Disable network replication. entity { entityDef game_interact_vault_pipe_1 { inherit...
Startup Commands
Add this to "shell.entities" and trigger with a logic entity entity { entityDef mapstart_comma...