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Campaigns
Mostly mods consisting of multiple levels. If anyone reading knows of other mods that aren't list...
Creating Audio Mods
See Extracting Game Audio before proceeding. Instructions are for Windows users. Audio Editing ...
What Files Should I Package For My idStudio Mod?
When developing a mod, many files will be generated in your idStudio base folder.It is crucial th...
How Do I Create idStudio Mods?
See the official website for more in-depth guides: https://idstudio.idsoftware.com/ The mod file...
How to Install Configuration (.cfg) files.
Text files with the .cfg extension are not installed through the mod injector like zipped mods ar...
Audio Length (Advanced Guide)
See Extracting Game Audio & Creating Audio Mods before proceeding. This is an Advanced Guide, yo...
wait
An eventCall that tells the idEncounterManager to wait a specified amount of time before executin...
stopMaintainingAICount
An eventCall to end a maintainAICount in an idEncounterManager. Usage This eventCall should onl...
staggeredAISpawn
An eventCall to spawn multiple idAI2 entities, with a delay between each spawn, in an idEncounter...
waitKillCount
An eventCall that tells the idEncounterManager to wait until a certain quantity of the specified ...
waitAIHealthLevel
An eventCall that tells the idEncounterManager to wait until the specified ai type reaches a cert...
waitMaintainComplete
An eventCall to wait until a preceding maintainAICount finishes. Usage item[0] = { eventCall ...
waitStaggeredSpawnComplete
An eventCall to wait until the preceding staggeredAISpawn finishes. Usage item[0] = { eventCa...
waitAIRemaining
An eventCall to wait until a certain quantity of specified ai types remain in an idEncounterManag...
waitMulitpleConditions
An eventCall for using multiple wait eventCalls in an idEncounterManager. This eventCall is spel...
waitRandomKillCount
An eventCall to wait until a random quantity of specified ai types are killed in an idEncounterMa...
waitForEventFlag
An eventCall that waits until a trigger is activated, or a "flag" is raised. Usage item[0] = { ...
Events
Boss & Cutscene music are not available. Start & Stop Events play_music_doom_2016_01_intro pla...
Entities
The idSoundEntity must be activated first. Then one of the idMusicEntity entities can be activate...
Text Editor
Notepad++ is the Recommended Text Editor to Use .entities files are compressed and must be dec...