Recently Updated Pages
Command Prompt Tips
There are thousands of extracted files available and sometimes it can be difficult to locate what...
Single Maps
Mods consisting of one level. If anyone reading knows of other mods that aren't listed here, feel...
Creating Custom Music - idStudio
Official idStudio guide for reference - https://idstudio.idsoftware.com/audio/audio-file-modding-...
Fixing Custom Audio - idStudio
For creating custom music, follow this guide before proceeding - https://wiki.eternalmods.com/boo...
Dark Ages Texture Mods
Getting Started Creating texture mods requires the following resources: Atlan Resource Extrac...
Making Mods: Getting Started
A high-level overview of what's possible with the Atlan Modding Tools. If you have previous exper...
Hot Reloading
How to use Atlan Mod Loader and Kaibz Mod to reload modded entities files without restarting the ...
How Do I Upload Mods To The Mod Portal?
For most mods, the only file you need to upload the base.pk5 file. The exception being custom m...
Dark Ages Audio Mods
Getting Started Make sure you've run Atlan Resource Extractor to extract audio files from the ca...
Copy Save Profiles to Sandbox
Current Navigate to the "Mods" tab Play Check: "Import save profile" Launch with active mod...
DOOM Eternal Official Mod Support Details
Official idStudio Guides: https://idstudio.idsoftware.com/ New Tools for Modding The Doom Mod P...
soundmetadata.bin
Binary AudioKinetic metadata file. This file is present in DOOM Eternal and DOOM: The Dark Ages. ...
How to Install Mods (Doom Eternal)
Mod Portal Mods can now be downloaded from the DOOM Mod Portal, available on Steam and the Micro...
spawnSummoner
An eventCall to spawn a Summoner with an idSummoningTemplate Usage item[0] = { eventCall = { ...
Sound Archives (.snd)
Sound archives store DOOM: Eternal and DOOM: The Dark Ages audio files (samples). File Format /...
container.mask
About In idTech7 and 8, container.mask is the single file located inside the meta.resources arch...
MapExecutions Decls
Location: rs_streamfile/generated/decls/mapexecution/ These decls are new to idTech8, and define...
Essential Tools
Tools you should use when making Dark Ages level mods. EntitySlayer An editor for Doom Eternal ...
Serialization and Atlan Mod Packager
Overview of serialization and Atlan Mod Packager Overview Doom Eternal's entitydefs, logic decl...
Eternal vs Dark Ages
This page covers the critical differences between Eternal and Dark Ages entities files. It is as...