Interactable switch fix.
e5m1_spear/generated/decls/entitydef/trigger/interact/use_panel.decl
Add the clientCanActivate = true; line so that client slayers may activate switches.
{
class = "idTrigger";
networkReplicated = false;
edit = {
clipModelInfo = {
type = "CLIPMODEL_BOX";
size = {
x = 1.5;
y = 1;
z = 2;
}
offset = {
x = 1.1;
}
ignoreUnfixCollisionOffsetBug = true;
}
triggerOnce = false;
clientCanActivate = true;
}
}
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