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encounterGroupRole_t

These types can also be dumped with sh_type/mh_type encounterGroupRole_t

Types

2016

ROLE_DEFEND
ROLE_ASSAULT
ROLE_FLANK
ROLE_FLANK_CHARGE
ROLE_FORMATION
ROLE_THROW
ROLE_CHARGE

Eternal

ROLE_DEFEND
ROLE_ASSAULT
ROLE_FLANK
ROLE_FLANK_CHARGE
ROLE_FORMATION
ROLE_THROW
ROLE_CHARGE
ROLE_TURRET
ROLE_DEFEND_ZONE

Explanations

  • ROLE_DEFEND: The ai attack the player while attempting to remain at its current location.
  • ROLE_ASSAULT: The ai will attack the player (?)
  • ROLE_FLANK: The ai will flank the player.
  • ROLE_FLANK_CHARGE: The ai will continuously charge towards/follow the player, while maintaining a certain distance (usually outside of melee range).
  • ROLE_FORMATION: ?
  • ROLE_THROW: The ai will use ranged throw attacks (?) Not applicable to all ai types.
  • ROLE_CHARGE: The ai will continuously charge towards/follow the player, often getting into melee range.
  • ROLE_TURRET: The ai will remain completely stationary, and only used ranged attacks. Not applicable to all ai types.
  • ROLE_DEFEND_ZONE: ?